game developmentblenderlightingunreal engine3d modelingunitysubstance paintertexturingsubstance designerlevel art
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Зарплата не указанаАктуальные инструментыПонятные задачи35-часовая неделяРабота в офисе
Оценка от Hirify AI
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Environment Artist (Game Development): Building and polishing game environments and props from blockout to final integration, with an accent on modular assets, texturing, level art, and atmospheric lighting. Focus on translating concept art into 3D spaces, optimizing real-time rendering, and creating readable environments that support gameplay.
Location: In-house position in Valencia, Spain; remote work available one day per week
Company
hirify.global is an indie game studio with three released titles, focused on creating high-quality games and exploring new creative directions.
What you will do
Build game environments and props from blockout through final polish.
Create 3D models, UVs, textures, tileable materials, and trim sheets for environment assets.
Develop modular kits and reusable assets that meet technical and performance constraints.
Build and integrate environments in Unity or Unreal Engine, including level art and set dressing.
Translate concept art into readable, atmospheric 3D spaces while preserving the intended art style.
Collaborate with level designers and other disciplines on gameplay-focused environments.
Requirements
At least 2 years of experience as an Environment Artist in the gaming industry or a related field.
Proficiency with 3D modeling software such as Blender, Maya, or 3ds Max.
Proficiency with texturing tools such as Substance Painter, Substance Designer, or Photoshop.
Experience with Unity or Unreal Engine, including level art, set dressing, and asset integration.
Strong understanding of color theory, composition, scale, lighting, and real-time performance constraints.
Ability to work in a Spanish- and English-speaking environment; English proficiency is required.
Nice to have
Experience with stylized art, hand-painted texturing, PBR workflows, or ZBrush.
Knowledge of shaders, real-time rendering optimization, LODs, draw calls, and texture budgets.
Experience with lighting, post-processing, atmospheric effects, terrain tools, foliage, and vegetation.
Knowledge of VFX, particle systems, level design principles, and agile development processes.
A portfolio showing varied environments and art styles, from stylized to realistic.
Culture & Benefits
Flexible working hours and a 35-hour work week with seven-hour workdays.
Competitive salary aligned with experience and profile.
Supportive and collaborative environment focused on creativity and high-quality games.
Breakfast at the office, private health insurance subsidy, and mental health support.
Free English and Spanish language classes, with optional transportation and dining benefits.
Regular social events and team gatherings.
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