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8 дней назад

3D Environment Artist (GameDev)

Формат работы
remote (только Brazil)
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Brazil
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
3D Environment Artist (GameDev): Creating immersive environments, props, weapons, and vehicles for PC, mobile, and console games with an accent on real-time modeling, texturing, materials, and asset optimization. Focus on building high-quality 3D assets, integrating them into Unity or Unreal Engine workflows, and iterating with concept artists, art directors, and technical artists.

Location: Remote, Brazil; must reside in Brazil

Company

hirify.global is a Brazilian 3D props and environment art outsourcing and co-development studio serving indie, AA, and AAA game studios.

What you will do

  • Create 3D models for props, environments, weapons, and vehicles according to project style and quality standards.
  • Develop textures, materials, and UV maps for real-time rendering.
  • Optimize assets for performance while maintaining visual fidelity.
  • Collaborate with concept artists, art directors, technical artists, and animators to integrate assets into game engines.
  • Participate in art reviews, apply feedback, and maintain organized files according to studio pipeline standards.
  • Keep current with 3D art and real-time production techniques.

Requirements

  • At least 3 years of professional experience as a 3D Environment Artist in the games industry.
  • Strong knowledge of modeling, texturing, shading, and sculpting for real-time environments.
  • Proficiency with Blender or Maya, plus Substance Painter/Designer, Photoshop, or equivalent tools.
  • Experience with ZBrush or similar software for sculpting and high-poly workflows.
  • Portfolio demonstrating high-quality 3D game assets, strong collaboration skills, and self-organization in remote or hybrid setups.
  • Must reside in Brazil and be fluent in Portuguese and English.

Nice to have

  • Familiarity with Unity or Unreal Engine workflows.
  • Experience creating characters and creatures or working with rigging and animation pipelines.
  • Experience with shader creation, procedural materials, lighting, or in-engine composition.
  • Background in mobile optimization or VR/AR projects.

Culture & Benefits

  • Flexible remote work.
  • Paid birthday day off, sick day, and five-day paid holiday break at the end of the year.
  • Annual bonus pool based on company and team performance.
  • Monthly workshops, industry courses, and learning opportunities.
  • Possible support for attending major industry events and conferences.
  • Annual hourly-rate adjustment in line with inflation.

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