game developmentblendermayaunreal enginezbrush3d modelingunitysubstance paintertexturingenvironment art
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Зарплата не указанаТолько БразилияПонятные задачиПоддержка развитияРабота на проекты
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Текст:
Hirify AI/Оригинал
TL;DR
3D Environment Artist (GameDev): Creating immersive environments, props, weapons, and vehicles for PC, mobile, and console games with an accent on real-time modeling, texturing, materials, and asset optimization. Focus on building high-quality 3D assets, integrating them into Unity or Unreal Engine workflows, and iterating with concept artists, art directors, and technical artists.
Location: Remote, Brazil; must reside in Brazil
Company
hirify.global is a Brazilian 3D props and environment art outsourcing and co-development studio serving indie, AA, and AAA game studios.
What you will do
Create 3D models for props, environments, weapons, and vehicles according to project style and quality standards.
Develop textures, materials, and UV maps for real-time rendering.
Optimize assets for performance while maintaining visual fidelity.
Collaborate with concept artists, art directors, technical artists, and animators to integrate assets into game engines.
Participate in art reviews, apply feedback, and maintain organized files according to studio pipeline standards.
Keep current with 3D art and real-time production techniques.
Requirements
At least 3 years of professional experience as a 3D Environment Artist in the games industry.
Strong knowledge of modeling, texturing, shading, and sculpting for real-time environments.
Proficiency with Blender or Maya, plus Substance Painter/Designer, Photoshop, or equivalent tools.
Experience with ZBrush or similar software for sculpting and high-poly workflows.
Portfolio demonstrating high-quality 3D game assets, strong collaboration skills, and self-organization in remote or hybrid setups.
Must reside in Brazil and be fluent in Portuguese and English.
Nice to have
Familiarity with Unity or Unreal Engine workflows.
Experience creating characters and creatures or working with rigging and animation pipelines.
Experience with shader creation, procedural materials, lighting, or in-engine composition.
Background in mobile optimization or VR/AR projects.
Culture & Benefits
Flexible remote work.
Paid birthday day off, sick day, and five-day paid holiday break at the end of the year.
Annual bonus pool based on company and team performance.
Monthly workshops, industry courses, and learning opportunities.
Possible support for attending major industry events and conferences.
Annual hourly-rate adjustment in line with inflation.
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