game developmentmayalightingcollaborationunrealrenderingcomputer art
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Оплачиваемая стажировка с наставничеством и участием в AAA-разработке выглядит сильной возможностью для старта, но она доступна только подходящим студентам бакалавриата и длится фиксированные 12 недель.
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Жёсткие условияАктуальные инструментыОпыт в AAAОплачиваемая стажировка
Оценка от Hirify AI
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Текст:
Hirify AI/Оригинал
TL;DR
Lighting Intern - Undergraduate (Game Development) (Maya/Unreal): Creating and refining lighting for environments, cinematics, and characters in a large-scale AAA game production with an accent on lighting workflows, rendering techniques, and visual quality. Focus on optimizing existing lighting for performance, documenting production workflows, and delivering polished content with an experienced lighting team.
Location: Burbank, California, United States; onsite role. Must be authorized to work for any employer in the United States and must not require work visa sponsorship. Relocation assistance is available for eligible candidates.
Salary: $36.50 USD per hour during the internship period.
Company
hirify.global's Insomniac Games develops large-scale AAA video game productions.
What you will do
Prepare content and document lighting workflows supporting game production.
Create and refine lighting for environments, cinematics, and characters to AAA quality standards.
Polish and optimize existing lighting to improve visual quality and performance.
Collaborate with the lighting department to deliver polished content within project timelines.
Learn and apply game-industry rendering techniques and workflows alongside experienced lighting artists.
Contribute to assigned game development projects while developing artistic, technical, and collaborative skills.
Requirements
Currently pursuing a B.F.A. in Computer Art, Illustration, Game Design, or Product Design, or have 6–12 months of related experience and/or training.
Strong foundational art skills and understanding of lighting principles.
Proficiency in lighting and rendering using Maya or similar game engine packages such as Unreal.
Strong communication and collaboration skills for working effectively in a creative team environment.
Self-motivated and responsible approach to learning and completing assigned projects.
Passion for video games and art, with interest in lighting and rendering techniques used in game development.
Expected graduation between May 2026 and December 2029 from an accredited university; undergraduate students only.
Availability for the entire 12-week internship period during either May 17–August 6 or June 14–September 3.
Authorization to work for any employer in the United States without current or future work visa sponsorship from SIE.
Culture & Benefits
Mentorship from senior lighting team members.
Hands-on experience contributing to AAA game production.
Opportunity to develop technical and artistic skills and earn an AAA game credit.
Relocation assistance is available for eligible candidates.
Background checks are conducted at the offer stage for new employees.
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