Назад
9 дней назад

Senior Software Engineer, Social & Store, Unpublished R&D; Product (Unreal C++)

Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Software Engineer, Social & Store, Unpublished R&D; Product (Unreal C++): Building full-stack social systems and secure in-game purchasing experiences for an unpublished game with an accent on Unreal C++, Blueprint, UI integration, and platform services. Focus on integrating high-volume player-facing systems, debugging from UI to platform, and meeting social safety and regulatory requirements.

Company

Riot Games develops games and player-facing social and purchasing experiences.

What you will do

  • Design and implement core social systems for an unpublished R&D game, including full vertical integration.
  • Own the integration of the in-game store and purchasing systems, including player discovery, purchases, and entitlements.
  • Coordinate with central platform teams, Services, vendors, Product, UX Design, Insights, and other partners.
  • Develop full-stack features across UI, implementation code, central systems, Unreal C++, and Blueprint.
  • Debug deliverables across the full stack from UI to platform and incorporate playtest feedback.
  • Ensure compliance with Riot safety standards and legal and regulatory requirements for global social and store systems.

Requirements

  • 5+ years, or equivalent depth, of professional software engineering experience, including delivering live or shipped products at scale.
  • 2+ years, or equivalent depth, working on game development tools.
  • Proficiency in C++.
  • B.S. in computer science or equivalent experience.
  • Ability to navigate ambiguity and influence cross-functional stakeholders.
  • Ability to work with Central Teams and vendors to achieve product goals.
  • Strong communication skills with technical and non-technical audiences.

Nice to have

  • Experience with Unreal Engine, Subsystems, View Models, and service integration.
  • Experience with social systems and player engagement requirements.
  • Experience with in-game purchasing flows, entitlement flows, and vendor platform purchasing and entitlement systems such as Sony PlayStation and Xbox.
  • Experience and success working on a distributed team.
  • Experience with AI-assisted engineering workflows.

Culture & Benefits

  • Open paid time off, paid parental leave for primary and secondary carers, and flexible work schedules.
  • Medical, dental, and vision stipend, wellbeing reimbursement, and an Employee Assistance Program.
  • Learning and development opportunities.
  • LAN gaming room, current consoles, a play fund, and snacks.
  • Donation matching for employees’ time and money contributed to non-profits.
  • A collaborative culture focused on teamwork, player empathy, diversity, inclusion, and respectful cooperation.

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