Riot Games предлагает понятную senior-роль в заметном игровом проекте, современные инструменты и сильный пакет льгот, но из-за закрытого проекта, отсутствия зарплаты и широкого уровня ответственности важные условия оценить сложнее.
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Широкая зона ответственностиЗарплата не указанаСовременный стекСильный пакет льготИзвестный игровой продукт
Оценка от Hirify AI
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Software Engineer, Social & Store, Unpublished R&D; Product (Unreal C++): Building full-stack social systems and secure in-game purchasing experiences for an unpublished game with an accent on Unreal C++, Blueprint, UI integration, and platform services. Focus on integrating high-volume player-facing systems, debugging from UI to platform, and meeting social safety and regulatory requirements.
Company
Riot Games develops games and player-facing social and purchasing experiences.
What you will do
Design and implement core social systems for an unpublished R&D game, including full vertical integration.
Own the integration of the in-game store and purchasing systems, including player discovery, purchases, and entitlements.
Coordinate with central platform teams, Services, vendors, Product, UX Design, Insights, and other partners.
Develop full-stack features across UI, implementation code, central systems, Unreal C++, and Blueprint.
Debug deliverables across the full stack from UI to platform and incorporate playtest feedback.
Ensure compliance with Riot safety standards and legal and regulatory requirements for global social and store systems.
Requirements
5+ years, or equivalent depth, of professional software engineering experience, including delivering live or shipped products at scale.
2+ years, or equivalent depth, working on game development tools.
Proficiency in C++.
B.S. in computer science or equivalent experience.
Ability to navigate ambiguity and influence cross-functional stakeholders.
Ability to work with Central Teams and vendors to achieve product goals.
Strong communication skills with technical and non-technical audiences.
Nice to have
Experience with Unreal Engine, Subsystems, View Models, and service integration.
Experience with social systems and player engagement requirements.
Experience with in-game purchasing flows, entitlement flows, and vendor platform purchasing and entitlement systems such as Sony PlayStation and Xbox.
Experience and success working on a distributed team.
Experience with AI-assisted engineering workflows.
Culture & Benefits
Open paid time off, paid parental leave for primary and secondary carers, and flexible work schedules.
Medical, dental, and vision stipend, wellbeing reimbursement, and an Employee Assistance Program.
Learning and development opportunities.
LAN gaming room, current consoles, a play fund, and snacks.
Donation matching for employees’ time and money contributed to non-profits.
A collaborative culture focused on teamwork, player empathy, diversity, inclusion, and respectful cooperation.
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