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6 дней назад

Freelance Sound Designer (Project Based)

Формат работы
remote (только Germany)
Тип работы
project
Английский
b2
Страна
Germany
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Freelance Sound Designer (Project Based) (Casual Game Audio): Creating the music and sound effects for a bright, relaxing free-to-play island game across Facebook Instant Games, web, and mobile with an accent on warm sonic identity, tactile feedback, and game-ready delivery. Focus on designing scalable progression feedback, seamless loops and variations, and audio optimized for small speakers and strict web and mobile file-size budgets.

Location: Remote; Berlin, Germany

Company

hirify.global develops casual social Instant Games for Facebook, web, mobile, and other devices, including games played by millions of people worldwide.

What you will do

  • Create the sonic identity for a bright, relaxing island-world casual game.
  • Compose the main theme, seamless gameplay loops, and short stingers for level-ups, completions, and story moments.
  • Produce a core sound-effects library covering UI, menus, item interactions, rewards, currencies, building, decorating, customer orders, and ambience.
  • Design progression-based feedback sounds and variations for frequently repeated interactions.
  • Deliver clean loops, consistent loudness, clear naming, and formats and compression suitable for web and mobile.
  • Apply agreed revision rounds based on the brief, references, and in-game review.

Requirements

  • Portfolio of shipped games demonstrating both music and sound-effects creation.
  • Experience with casual, mobile, or web games and tactile feedback for the genre.
  • Strong ear for warm, light-hearted styles such as acoustic, playful orchestral, or relaxed tropical music.
  • Proven delivery of game-ready audio, including seamless loops, variations, consistent loudness, and mixes suitable for small speakers.
  • Experience working within file-size and memory budgets, including compressed web and mobile formats.
  • Ability to turn written briefs and reference tracks into finished audio within agreed revision rounds.
  • Clear written English and reliable asynchronous communication.
  • Original work is required; samples must be cleared, AI tool usage must be disclosed, and music must be free of collecting-society claims.
  • Willingness to sign an NDA and grant exclusive, unlimited, worldwide usage rights through a full buyout.

Nice to have

  • Experience with merge, match-3, decoration, or other casual puzzle games.
  • Experience delivering audio for Unity, Unity WebGL, or HTML5 games.
  • Experience creating adaptive or layered music responding to game state.
  • Experience creating short character vocalisations or non-verbal voice sounds.
  • Experience creating audio for live-ops content such as seasonal events.
  • Familiarity with Facebook Instant Games or browser audio constraints such as autoplay rules.

Culture & Benefits

  • Freelance, project-based engagement with independent work, self-managed scheduling, and use of personal equipment, software, and libraries.
  • Fixed-fee quote per package; follow-up packages are commissioned and quoted separately with no obligation on either side.
  • Dedicated point of contact, clear briefs and references, and consolidated feedback.
  • Opportunity to define the sound of a new game from its first playable builds.
  • Remote-first environment with proactive, independent teams and freedom to take initiative.

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