Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Проект хорошо описан и позволяет сформировать звук новой игры, но оплата, объем работы и вероятность продолжения неясны, а полный выкуп передает заказчику исключительные права.
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Текст:
Hirify AI/Оригинал
TL;DR
Freelance Sound Designer (Project Based) (Casual Game Audio): Creating the music and sound effects for a bright, relaxing free-to-play island game across Facebook Instant Games, web, and mobile with an accent on warm sonic identity, tactile feedback, and game-ready delivery. Focus on designing scalable progression feedback, seamless loops and variations, and audio optimized for small speakers and strict web and mobile file-size budgets.
Location: Remote; Berlin, Germany
Company
hirify.global develops casual social Instant Games for Facebook, web, mobile, and other devices, including games played by millions of people worldwide.
What you will do
Create the sonic identity for a bright, relaxing island-world casual game.
Compose the main theme, seamless gameplay loops, and short stingers for level-ups, completions, and story moments.
Produce a core sound-effects library covering UI, menus, item interactions, rewards, currencies, building, decorating, customer orders, and ambience.
Design progression-based feedback sounds and variations for frequently repeated interactions.
Deliver clean loops, consistent loudness, clear naming, and formats and compression suitable for web and mobile.
Apply agreed revision rounds based on the brief, references, and in-game review.
Requirements
Portfolio of shipped games demonstrating both music and sound-effects creation.
Experience with casual, mobile, or web games and tactile feedback for the genre.
Strong ear for warm, light-hearted styles such as acoustic, playful orchestral, or relaxed tropical music.
Proven delivery of game-ready audio, including seamless loops, variations, consistent loudness, and mixes suitable for small speakers.
Experience working within file-size and memory budgets, including compressed web and mobile formats.
Ability to turn written briefs and reference tracks into finished audio within agreed revision rounds.
Clear written English and reliable asynchronous communication.
Original work is required; samples must be cleared, AI tool usage must be disclosed, and music must be free of collecting-society claims.
Willingness to sign an NDA and grant exclusive, unlimited, worldwide usage rights through a full buyout.
Nice to have
Experience with merge, match-3, decoration, or other casual puzzle games.
Experience delivering audio for Unity, Unity WebGL, or HTML5 games.
Experience creating adaptive or layered music responding to game state.
Experience creating short character vocalisations or non-verbal voice sounds.
Experience creating audio for live-ops content such as seasonal events.
Familiarity with Facebook Instant Games or browser audio constraints such as autoplay rules.
Culture & Benefits
Freelance, project-based engagement with independent work, self-managed scheduling, and use of personal equipment, software, and libraries.
Fixed-fee quote per package; follow-up packages are commissioned and quoted separately with no obligation on either side.
Dedicated point of contact, clear briefs and references, and consolidated feedback.
Opportunity to define the sound of a new game from its first playable builds.
Remote-first environment with proactive, independent teams and freedom to take initiative.
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