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11 дней назад

Audio Design Intern (Game Audio)

Формат работы
hybrid
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
Brazil
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Audio Design Intern (Game Audio): Creating, editing, and implementing sound effects, music, and dialogue assets for mobile games with an accent on interactive audio production, game audio tools, and cross-disciplinary collaboration. Focus on supporting Unity and Wwise implementation, organizing audio libraries and documentation, and exploring AI-driven solutions for audio workflows.

Location: São Paulo, Brazil — hybrid

Company

hirify.global develops mobile games and creates audio experiences across a variety of game projects.

What you will do

  • Support the creation and editing of sound effects for characters, user interfaces, environments, abilities, and other in-game elements.
  • Edit, clean, process, and organize SFX, music, dialogue, and voice assets.
  • Assist with in-game audio implementation and testing using Unity and Wwise.
  • Participate in creative sessions, audio research, and sound design concept development.
  • Organize sound libraries, project files, and technical documentation.
  • Collaborate with Audio Designers, Game Design, Art, Engineering, and Product teams while exploring AI-driven audio workflow tools.

Requirements

  • Currently pursuing an undergraduate degree in Audio, Music, Music Production, Audiovisual, Game Design, Game Development, or a related field.
  • Basic knowledge of audio editing and manipulation in a DAW such as Reaper, Pro Tools, Ableton Live, Cubase, or Audition.
  • Passion for sound design, video games, and interactive audio production.
  • Strong critical listening skills, creativity, attention to detail, and good organizational and communication skills.
  • Willingness to learn, experiment with new workflows, and collaborate with others.

Nice to have

  • Basic knowledge of game audio middleware and engines such as Wwise, FMOD, or Unity.
  • Familiarity with audio editing, mixing, and audio processing.
  • Interest in procedural audio, adaptive audio, and audio systems implementation.
  • Personal or academic projects or a portfolio demonstrating interest in sound design.

Culture & Benefits

  • Hybrid work arrangement in São Paulo.
  • Cross-disciplinary collaboration with Audio, Game Design, Art, Engineering, and Product teams.
  • Opportunities to receive feedback, contribute to creative discussions, and experiment with new audio tools and workflows.

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