В Riot Games хорошо определена роль художника по персонажам для новой игры, с понятными обязанностями и зрелыми рабочими процессами. Но без зарплаты и информации о локации сложнее оценить предложение целиком.
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Зарплата не указанаПонятные задачиИзвестная студия
Оценка от Hirify AI
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Текст:
Hirify AI/Оригинал
TL;DR
3D Character Artist (Unreal Engine) (Game Development): Creating stylized, game-ready 3D character assets for an unpublished R&D product with an accent on modeling, sculpting, baking, texturing, and technical optimization. Focus on translating concepts into readable in-game characters, improving asset pipelines, and collaborating with design, technical art, engineering, and external partners.
Company
Riot Games develops player-focused video games, including League of Legends, and is creating an unpublished R&D product.
What you will do
Create high-quality stylized 3D character models and translate concepts into game-ready assets.
Model, sculpt, bake, texture, and integrate character assets while meeting polygon, texture memory, topology, performance, and design requirements.
Contribute throughout the character production process from concept through final implementation.
Review character content from external partners and provide guidance on style, quality, budgets, and consistency.
Collaborate with Design, Technical Art, Engineering, other disciplines, and external partners to plan and deliver character assets.
Improve character asset pipelines, establish best practices, and maintain strong in-game readability and long-term maintainability.
Requirements
5+ years of professional character modeling experience and experience shipping game content.
Experience with stylized or cel-shaded rendering and a strong understanding of stylized shape language, anatomy, form, proportion, and color.
Professional experience with Maya, ZBrush, Substance, Photoshop, and related modeling, sculpting, baking, and texturing workflows.
Understanding of technical constraints, performance requirements, and in-game character asset integration.
Strong cross-functional communication, collaboration, ownership, and problem-solving skills.
Proficiency in Mandarin Chinese required.
Nice to have
Experience working closely with Technical Art or using Unreal Engine.
Broad 3D skills including polygon modeling, sculpting, basic rigging and animation, painting, and presentation.
Experience with character-focused games, external partner management, outsourcing workflows, asset optimization, material creation, or real-time rendering.
Proficiency in English.
Culture & Benefits
Player-focused game development with an emphasis on player experience.
Collaborative work across multiple disciplines and external partners.
Encouragement to experiment, challenge constraints, and bring different perspectives.
Application portfolio should demonstrate high-quality 3D character work, stylized characters, modeling, sculpting, texturing, and final in-game results.
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