Назад
10 дней назад

3D Character Artist (Unreal Engine)

Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
3D Character Artist (Unreal Engine) (Game Development): Creating stylized, game-ready 3D character assets for an unpublished R&D product with an accent on modeling, sculpting, baking, texturing, and technical optimization. Focus on translating concepts into readable in-game characters, improving asset pipelines, and collaborating with design, technical art, engineering, and external partners.

Company

Riot Games develops player-focused video games, including League of Legends, and is creating an unpublished R&D product.

What you will do

  • Create high-quality stylized 3D character models and translate concepts into game-ready assets.
  • Model, sculpt, bake, texture, and integrate character assets while meeting polygon, texture memory, topology, performance, and design requirements.
  • Contribute throughout the character production process from concept through final implementation.
  • Review character content from external partners and provide guidance on style, quality, budgets, and consistency.
  • Collaborate with Design, Technical Art, Engineering, other disciplines, and external partners to plan and deliver character assets.
  • Improve character asset pipelines, establish best practices, and maintain strong in-game readability and long-term maintainability.

Requirements

  • 5+ years of professional character modeling experience and experience shipping game content.
  • Experience with stylized or cel-shaded rendering and a strong understanding of stylized shape language, anatomy, form, proportion, and color.
  • Professional experience with Maya, ZBrush, Substance, Photoshop, and related modeling, sculpting, baking, and texturing workflows.
  • Understanding of technical constraints, performance requirements, and in-game character asset integration.
  • Strong cross-functional communication, collaboration, ownership, and problem-solving skills.
  • Proficiency in Mandarin Chinese required.

Nice to have

  • Experience working closely with Technical Art or using Unreal Engine.
  • Broad 3D skills including polygon modeling, sculpting, basic rigging and animation, painting, and presentation.
  • Experience with character-focused games, external partner management, outsourcing workflows, asset optimization, material creation, or real-time rendering.
  • Proficiency in English.

Culture & Benefits

  • Player-focused game development with an emphasis on player experience.
  • Collaborative work across multiple disciplines and external partners.
  • Encouragement to experiment, challenge constraints, and bring different perspectives.
  • Application portfolio should demonstrate high-quality 3D character work, stylized characters, modeling, sculpting, texturing, and final in-game results.

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