Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Хорошая вакансия
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Чёткая роль ведущего специалиста на AAA-проекте и хороший набор льгот делают вакансию привлекательной, но зарплата не указана, а обязательные три дня в офисе оставляют важные условия неясными.
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Зарплата не указанаЧёткая зона ответственностиAAA-разработкаХорошие льготыАктуальные инструменты
Оценка от Hirify AI
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Lead Vehicle Artist (AAA Games): Building and shipping high-fidelity vehicle and hard-surface assets for an unannounced AAA game with an accent on visual quality, real-time optimization, and scalable vehicle production pipelines. Focus on leading internal and external artists, developing realistic vehicle assets in Unreal Engine, and balancing artistic direction with technical and milestone constraints.
Location: Guildford, United Kingdom; hybrid work with 3 days per week on-site
Company
hirify.global is a video game development studio with offices in Guildford, UK and Utrecht, Netherlands, developing an unannounced AAA project.
What you will do
Lead the creation of high-quality vehicles and hard-surface assets for a cutting-edge AAA title.
Own the full vehicle art lifecycle, from blockout through final optimized in-engine assets.
Set visual quality benchmarks and produce key assets that establish the project's style and fidelity.
Lead, mentor, review, and coordinate internal and external artists across vehicle production.
Define workflows, pipelines, documentation, schedules, and milestone delivery plans with production.
Collaborate with art direction, technical art, design, animation, and external development partners to meet gameplay, narrative, aesthetic, and performance requirements.
Requirements
Lead or Principal Vehicle Artist experience, including at least one shipped AAA title where vehicles were central to the experience.
A portfolio dominated by realistic, high-fidelity vehicle work for modern real-time engines, including exteriors, interiors, and material detail.
Experience planning, scoping, tracking, and shipping vehicle content to milestones, including managing outsourced production from briefing through integration.
Deep knowledge of high-to-low workflows, modular and variant systems, damage and destruction, LODs, materials, shaders, and real-time optimization.
Expert knowledge of Substance Painter, Substance Designer, Unreal Engine, and at least one of Maya, 3DS Max, or Blender; UE5 is strongly preferred.
Strong art fundamentals, communication, leadership, cross-disciplinary collaboration, and artist mentoring skills.
Nice to have
Experience with Chaos Vehicles in Unreal Engine.
Experience developing visual prototypes or establishing pipelines from scratch.
Familiarity with outsourcing workflows, structured feedback, documentation, and asset-development best practices.
Culture & Benefits
Flexible hybrid working with 3 days per week on-site.
International AAA game projects and access to cutting-edge hardware.
Holiday accrual scheme, pension plan, life assurance, and private healthcare including dental and eye care.
Discretionary bonus scheme and Employee Assistance Programme with wellness support.
Regular team incentives and social events, with a focus on collaboration, innovation, diversity, inclusion, and accessibility.
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