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10 дней назад

Lead Vehicle Artist (AAA Games)

Формат работы
hybrid
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Lead Vehicle Artist (AAA Games): Building and shipping high-fidelity vehicle and hard-surface assets for an unannounced AAA game with an accent on visual quality, real-time optimization, and scalable vehicle production pipelines. Focus on leading internal and external artists, developing realistic vehicle assets in Unreal Engine, and balancing artistic direction with technical and milestone constraints.

Location: Guildford, United Kingdom; hybrid work with 3 days per week on-site

Company

hirify.global is a video game development studio with offices in Guildford, UK and Utrecht, Netherlands, developing an unannounced AAA project.

What you will do

  • Lead the creation of high-quality vehicles and hard-surface assets for a cutting-edge AAA title.
  • Own the full vehicle art lifecycle, from blockout through final optimized in-engine assets.
  • Set visual quality benchmarks and produce key assets that establish the project's style and fidelity.
  • Lead, mentor, review, and coordinate internal and external artists across vehicle production.
  • Define workflows, pipelines, documentation, schedules, and milestone delivery plans with production.
  • Collaborate with art direction, technical art, design, animation, and external development partners to meet gameplay, narrative, aesthetic, and performance requirements.

Requirements

  • Lead or Principal Vehicle Artist experience, including at least one shipped AAA title where vehicles were central to the experience.
  • A portfolio dominated by realistic, high-fidelity vehicle work for modern real-time engines, including exteriors, interiors, and material detail.
  • Experience planning, scoping, tracking, and shipping vehicle content to milestones, including managing outsourced production from briefing through integration.
  • Deep knowledge of high-to-low workflows, modular and variant systems, damage and destruction, LODs, materials, shaders, and real-time optimization.
  • Expert knowledge of Substance Painter, Substance Designer, Unreal Engine, and at least one of Maya, 3DS Max, or Blender; UE5 is strongly preferred.
  • Strong art fundamentals, communication, leadership, cross-disciplinary collaboration, and artist mentoring skills.

Nice to have

  • Experience with Chaos Vehicles in Unreal Engine.
  • Experience developing visual prototypes or establishing pipelines from scratch.
  • Familiarity with outsourcing workflows, structured feedback, documentation, and asset-development best practices.

Culture & Benefits

  • Flexible hybrid working with 3 days per week on-site.
  • International AAA game projects and access to cutting-edge hardware.
  • Holiday accrual scheme, pension plan, life assurance, and private healthcare including dental and eye care.
  • Discretionary bonus scheme and Employee Assistance Programme with wellness support.
  • Regular team incentives and social events, with a focus on collaboration, innovation, diversity, inclusion, and accessibility.

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