Назад
Company hidden
3 дня назад

DevOps Engineer (Unreal Engine)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Sweden
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
DevOps Engineer (Unreal Engine) (Game Development Infrastructure): Building and operating Unreal Engine build pipelines, automated testing, game and dedicated server deployments, backend services, and cloud infrastructure with an accent on CI/CD reliability, build acceleration, and developer feedback. Focus on optimizing build caching, diagnosing failures across systems, provisioning infrastructure as code, and delivering builds to testers and platform storefronts.

Location: Stockholm, Sweden; hybrid attendance required on Mondays, Tuesdays, and Thursdays. Relocation assistance is not available.

Company

hirify.global develops video games and game development technology, including titles such as Just Cause and theHunter: Call of the Wild.

What you will do

  • Build, maintain, and improve CI/CD pipelines for Unreal Engine projects, including compiling, cooking, packaging, and distribution.
  • Own build caching infrastructure and reduce iteration times across the studio.
  • Develop automated testing infrastructure and improve feedback, logging, monitoring, and error reporting.
  • Automate deployment of game builds to internal testers and platform storefronts, as well as dedicated servers to test and live environments.
  • Deploy and operate backend applications and provision cloud infrastructure using infrastructure as code.
  • Work with game, backend, cloud, and Tech Foundations teams while documenting solutions and recovering from pipeline failures.

Requirements

  • Proven experience as a DevOps or Build Engineer working with complex game CI/CD systems.
  • Senior hands-on experience with Unreal Engine build and deployment workflows, including production-ready projects.
  • Experience operating backend services and cloud infrastructure, including infrastructure as code.
  • Strong troubleshooting skills across build systems, servers, and infrastructure.
  • Experience with Jenkins and Groovy, Perforce, Python, Golang, game platform SDKs, Grafana or Zabbix, GCP or similar cloud providers, Terraform, Docker, and Kubernetes.
  • Hybrid work from the Stockholm office is required on Mondays, Tuesdays, and Thursdays.

Nice to have

  • Experience with Unreal build acceleration and caching, including Derived Data Cache, Zen Server, or Unreal Build Accelerator.
  • Experience with Unreal automation testing frameworks such as Gauntlet.
  • Experience hosting and orchestrating dedicated game servers.
  • Familiarity with platform submission and certification workflows.

Culture & Benefits

  • Inclusive and respectful workplace focused on diverse perspectives and equal treatment.
  • Close collaboration between game development, backend, cloud, and Tech Foundations teams.
  • Stockholm office located in Södermalm, a central area of the city’s game industry.
  • Relocation assistance is not available for this role.

Hiring process

  • Submit an application with a CV in English.
  • Applications are reviewed continuously.
  • Further studio-related information is provided under a non-disclosure agreement.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →