3 дня назад
DevOps Engineer (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
DevOps Engineer (Unreal Engine) (Game Development Infrastructure): Building and operating Unreal Engine build pipelines, automated testing, game and dedicated server deployments, backend services, and cloud infrastructure with an accent on CI/CD reliability, build acceleration, and developer feedback. Focus on optimizing build caching, diagnosing failures across systems, provisioning infrastructure as code, and delivering builds to testers and platform storefronts.
Location: Stockholm, Sweden; hybrid attendance required on Mondays, Tuesdays, and Thursdays. Relocation assistance is not available.
Company
develops video games and game development technology, including titles such as Just Cause and theHunter: Call of the Wild.
What you will do
- Build, maintain, and improve CI/CD pipelines for Unreal Engine projects, including compiling, cooking, packaging, and distribution.
- Own build caching infrastructure and reduce iteration times across the studio.
- Develop automated testing infrastructure and improve feedback, logging, monitoring, and error reporting.
- Automate deployment of game builds to internal testers and platform storefronts, as well as dedicated servers to test and live environments.
- Deploy and operate backend applications and provision cloud infrastructure using infrastructure as code.
- Work with game, backend, cloud, and Tech Foundations teams while documenting solutions and recovering from pipeline failures.
Requirements
- Proven experience as a DevOps or Build Engineer working with complex game CI/CD systems.
- Senior hands-on experience with Unreal Engine build and deployment workflows, including production-ready projects.
- Experience operating backend services and cloud infrastructure, including infrastructure as code.
- Strong troubleshooting skills across build systems, servers, and infrastructure.
- Experience with Jenkins and Groovy, Perforce, Python, Golang, game platform SDKs, Grafana or Zabbix, GCP or similar cloud providers, Terraform, Docker, and Kubernetes.
- Hybrid work from the Stockholm office is required on Mondays, Tuesdays, and Thursdays.
Nice to have
- Experience with Unreal build acceleration and caching, including Derived Data Cache, Zen Server, or Unreal Build Accelerator.
- Experience with Unreal automation testing frameworks such as Gauntlet.
- Experience hosting and orchestrating dedicated game servers.
- Familiarity with platform submission and certification workflows.
Culture & Benefits
- Inclusive and respectful workplace focused on diverse perspectives and equal treatment.
- Close collaboration between game development, backend, cloud, and Tech Foundations teams.
- Stockholm office located in Södermalm, a central area of the city’s game industry.
- Relocation assistance is not available for this role.
Hiring process
- Submit an application with a CV in English.
- Applications are reviewed continuously.
- Further studio-related information is provided under a non-disclosure agreement.
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