10 дней назад
Senior VFX Artist – Art Center (Unreal Engine/Niagara)
115 000 - 160 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior VFX Artist – Art Center (Unreal Engine/Niagara): Defining and elevating real-time VFX standards across multiple Unreal Engine projects with an accent on scalable Niagara systems, gameplay readability, and performance optimization. Focus on building reusable effects, diagnosing cross-project workflow and technical risks, and guiding distributed teams while delivering critical hands-on VFX work.
Location: Remote within the United States, limited to Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming; the Los Angeles area is strongly preferred.
Salary: $115,000–$160,000 annually
Company
Snail Games USA develops and publishes online games and digital entertainment.
What you will do
- Define and elevate VFX standards across multiple Unreal Engine projects.
- Design and build real-time visual effects from concept through final implementation.
- Establish scalable Niagara systems, reusable workflows, benchmarks, documentation, and best practices.
- Monitor cross-project VFX quality and identify artistic, technical, performance, and workflow risks.
- Optimize particle counts, shader complexity, overdraw, and PC and console performance budgets.
- Guide distributed teams, collaborate with Design, Animation, Lighting, Engineering, and Technical Art, and deliver critical hands-on work during high-risk moments.
Requirements
- Proven experience delivering high-quality real-time VFX in Unreal Engine, preferably UE4 or UE5.
- Strong expertise in Niagara systems and real-time shader and material workflows.
- Deep understanding of gameplay readability, combat feedback, visual hierarchy, and performance optimization for PC and console.
- Ability to diagnose workflow inefficiencies, implement improvements, work independently, and propose actionable solutions in ambiguous environments.
- Ability to provide clear, direct feedback across disciplines and collaborate with distributed teams.
- Applicants must be legally authorized to work in the United States; visa sponsorship is not available.
Nice to have
- Experience across realistic, stylized, fantasy, and sci-fi visual styles.
- Pipeline collaboration with Technical Art and Engineering.
- Experience mentoring or elevating other VFX artists.
- Experience supporting both game and cinematic VFX workflows.
Culture & Benefits
- Strong focus on work-life balance.
- Paid company holidays, vacation, and separate sick leave.
- Medical, dental, vision, life, and long-term disability coverage.
- 401(k) with company match.
- Projects may include mature, violent, sexual, graphic, or otherwise sensitive content.
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