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10 дней назад

Senior VFX Artist – Art Center (Unreal Engine/Niagara)

115 000 - 160 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior VFX Artist – Art Center (Unreal Engine/Niagara): Defining and elevating real-time VFX standards across multiple Unreal Engine projects with an accent on scalable Niagara systems, gameplay readability, and performance optimization. Focus on building reusable effects, diagnosing cross-project workflow and technical risks, and guiding distributed teams while delivering critical hands-on VFX work.

Location: Remote within the United States, limited to Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming; the Los Angeles area is strongly preferred.

Salary: $115,000–$160,000 annually

Company

Snail Games USA develops and publishes online games and digital entertainment.

What you will do

  • Define and elevate VFX standards across multiple Unreal Engine projects.
  • Design and build real-time visual effects from concept through final implementation.
  • Establish scalable Niagara systems, reusable workflows, benchmarks, documentation, and best practices.
  • Monitor cross-project VFX quality and identify artistic, technical, performance, and workflow risks.
  • Optimize particle counts, shader complexity, overdraw, and PC and console performance budgets.
  • Guide distributed teams, collaborate with Design, Animation, Lighting, Engineering, and Technical Art, and deliver critical hands-on work during high-risk moments.

Requirements

  • Proven experience delivering high-quality real-time VFX in Unreal Engine, preferably UE4 or UE5.
  • Strong expertise in Niagara systems and real-time shader and material workflows.
  • Deep understanding of gameplay readability, combat feedback, visual hierarchy, and performance optimization for PC and console.
  • Ability to diagnose workflow inefficiencies, implement improvements, work independently, and propose actionable solutions in ambiguous environments.
  • Ability to provide clear, direct feedback across disciplines and collaborate with distributed teams.
  • Applicants must be legally authorized to work in the United States; visa sponsorship is not available.

Nice to have

  • Experience across realistic, stylized, fantasy, and sci-fi visual styles.
  • Pipeline collaboration with Technical Art and Engineering.
  • Experience mentoring or elevating other VFX artists.
  • Experience supporting both game and cinematic VFX workflows.

Culture & Benefits

  • Strong focus on work-life balance.
  • Paid company holidays, vacation, and separate sick leave.
  • Medical, dental, vision, life, and long-term disability coverage.
  • 401(k) with company match.
  • Projects may include mature, violent, sexual, graphic, or otherwise sensitive content.

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