3 дня назад
Research Scientist (Human Motion Generation)
200 000 - 230 000CAD
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Research Scientist (Human Motion Generation) (AI/Robotics): Building a full-body motion model that reconstructs metrically grounded human pose, contacts, and physical behavior from partial egocentric evidence with an accent on generative motion priors, physics-based tracking, and contact-aware solving. Focus on training motion models, enforcing balance and ground consistency in simulation, measuring lower-body performance, and delivering a production-ready solver for embodied AI systems.
Location: On-site in Toronto GTA or New York
Salary: CA$200K–CA$230K per year, plus potential equity, health and wellness benefits, and other company programs.
Company
builds data infrastructure for robotics and embodied AI, including data capture, labeling, and hardware-enabled workflows for training and validating humanoid and embodied AI systems.
What you will do
- Build a full-body motion model that reconstructs pose in a metric world frame from egocentric camera trajectories, hand and wrist poses, upper-body keypoints, partial leg detections, and multi-view ground truth.
- Train generative motion models, including diffusion, autoregressive, or masked models, to infer unseen lower-body and foot motion.
- Develop physics-based tracking, imitation, or contact-aware optimization to prevent penetration, foot skating, sinking, and implausible balance.
- Produce per-frame foot and body contacts, ground-plane estimates, and calibrated confidence alongside the pose.
- Define lower-body, foot, and contact metrics with the audit team and commission mocap, IMU-suit, and ego-exo captures for benchmark gaps.
- Prototype and deliver a runnable model for production integration, with opportunities to publish research results.
Requirements
- Research record in physics-based character animation, human motion generation, or 3D human pose and shape, supported by a PhD or equivalent body of work.
- Publications or equivalent research contributions in venues such as SIGGRAPH, CVPR, ICCV, ECCV, NeurIPS, ICLR, or CoRL.
- Experience training generative motion models on mocap-scale data and conditioning them on constraints such as keyframes, end effectors, paths, or text.
- Experience with physics-based control, motion imitation, simulated humanoids, reinforcement learning at scale, and frameworks such as Isaac Gym, Isaac Lab, or MuJoCo.
- Experience with SMPL-X, MHR, or SOMA-X, including retargeting, contact modeling, and collision modeling.
- Strong Python and PyTorch engineering skills, with experience working on noisy, real-world, large-scale data.
Nice to have
- Experience with egocentric or partial-observation full-body estimation.
- Experience with human–scene interaction, contact-aware motion synthesis, volumetric body models, motion cleanup, or denoising.
- Experience shipping a research model into a product or game engine, or familiarity with Momentum and MHR tooling.
- Experience with ProtoMotions- or MimicKit-class physics-based character-control frameworks and AMASS-class motion capture.
Culture & Benefits
- Access to hundreds of hours of ego-exo multi-view ground truth, thousands of hours of egocentric recordings, mocap, and IMU-suit sessions.
- Ownership of an open research problem with a defined research seat and production owners for integration.
- Publication rights and compute resources are provided.
- Work directly on data infrastructure that trains real robots.
- Inclusive hiring practices and interview accommodations are available on request.
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