5 дней назад
Expert Systems Designer (Call of Duty: Warzone)
99 200 - 183 520$
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Описание вакансии
Текст:
TL;DR
Expert Systems Designer (Call of Duty: Warzone) (Multiplayer Live-Service Game): Designing and evolving player-facing game modes, progression, economies, rewards, and monetization systems for a large-scale free-to-play game with an accent on systems modeling, player telemetry, and live-service iteration. Focus on owning complex features from concept through launch, balancing player experience with commercial objectives, and guiding cross-disciplinary teams through design tradeoffs and post-launch improvements.
Location: Middleton, Wisconsin, United States; onsite four days per week
Annual base pay: $99,200–$183,520 USD, plus potential incentive compensation.
Company
develops and publishes interactive entertainment franchises, including Call of Duty, through its Raven studio.
What you will do
- Define and evolve gameplay and engagement systems for Call of Duty: Warzone.
- Design game modes, progression, economies, rewards, monetization, and seasonal live-service features.
- Implement, tune, and iterate on systems using scripting and proprietary development tools.
- Build models and simulations for loot distribution, XP curves, economies, and other system behaviors.
- Use telemetry, player research, experimentation, and community feedback to guide design and post-launch improvements.
- Lead collaboration with Design, Engineering, UX, Product Management, Analytics, QA, Production, and partner studios.
Requirements
- 12+ years of professional game development experience, focused on systems design.
- Experience shipping multiple AAA multiplayer titles and supporting live-service games after launch.
- Experience designing multiplayer modes, progression systems, economies, monetization, or other player engagement features.
- Hands-on experience implementing and tuning gameplay systems with scripting languages and proprietary tools.
- Strong knowledge of free-to-play design, seasonal content, multiplayer mechanics, player motivation, retention, and social game design.
- Ability to interpret telemetry, A/B test results, and player research and communicate complex systems clearly.
Nice to have
- Experience leading progression, battle pass, monetization, or engagement systems for a shipped AAA title.
- Experience shipping and operating a large-scale free-to-play game.
- Experience designing experiments or partnering with player research teams.
- Experience presenting complex systems and product strategies to executive stakeholders.
- Familiarity with SQL, telemetry platforms, experimentation frameworks, or data visualization tools.
Culture & Benefits
- Player-first, collaborative environment focused on strong design practices and continuous improvement.
- Medical, dental, vision, health savings or reimbursement accounts, life and disability insurance.
- 401(k) with company match, tuition reimbursement, and charitable donation matching.
- Paid holidays, vacation, sick time, parental leave, and other leave programs.
- Mental health, wellbeing, fitness, and employee game discount programs.
- Relocation assistance may be available if the company requires a geographic move for the role.
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