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5 дней назад

Expert Systems Designer (Call of Duty: Warzone)

99 200 - 183 520$
Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Expert Systems Designer (Call of Duty: Warzone) (Multiplayer Live-Service Game): Designing and evolving player-facing game modes, progression, economies, rewards, and monetization systems for a large-scale free-to-play game with an accent on systems modeling, player telemetry, and live-service iteration. Focus on owning complex features from concept through launch, balancing player experience with commercial objectives, and guiding cross-disciplinary teams through design tradeoffs and post-launch improvements.

Location: Middleton, Wisconsin, United States; onsite four days per week

Annual base pay: $99,200–$183,520 USD, plus potential incentive compensation.

Company

hirify.global develops and publishes interactive entertainment franchises, including Call of Duty, through its Raven studio.

What you will do

  • Define and evolve gameplay and engagement systems for Call of Duty: Warzone.
  • Design game modes, progression, economies, rewards, monetization, and seasonal live-service features.
  • Implement, tune, and iterate on systems using scripting and proprietary development tools.
  • Build models and simulations for loot distribution, XP curves, economies, and other system behaviors.
  • Use telemetry, player research, experimentation, and community feedback to guide design and post-launch improvements.
  • Lead collaboration with Design, Engineering, UX, Product Management, Analytics, QA, Production, and partner studios.

Requirements

  • 12+ years of professional game development experience, focused on systems design.
  • Experience shipping multiple AAA multiplayer titles and supporting live-service games after launch.
  • Experience designing multiplayer modes, progression systems, economies, monetization, or other player engagement features.
  • Hands-on experience implementing and tuning gameplay systems with scripting languages and proprietary tools.
  • Strong knowledge of free-to-play design, seasonal content, multiplayer mechanics, player motivation, retention, and social game design.
  • Ability to interpret telemetry, A/B test results, and player research and communicate complex systems clearly.

Nice to have

  • Experience leading progression, battle pass, monetization, or engagement systems for a shipped AAA title.
  • Experience shipping and operating a large-scale free-to-play game.
  • Experience designing experiments or partnering with player research teams.
  • Experience presenting complex systems and product strategies to executive stakeholders.
  • Familiarity with SQL, telemetry platforms, experimentation frameworks, or data visualization tools.

Culture & Benefits

  • Player-first, collaborative environment focused on strong design practices and continuous improvement.
  • Medical, dental, vision, health savings or reimbursement accounts, life and disability insurance.
  • 401(k) with company match, tuition reimbursement, and charitable donation matching.
  • Paid holidays, vacation, sick time, parental leave, and other leave programs.
  • Mental health, wellbeing, fitness, and employee game discount programs.
  • Relocation assistance may be available if the company requires a geographic move for the role.

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