6 дней назад
Principal Economy Designer (Merge 2)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Principal Economy Designer (Merge 2): Building the economic and systemic foundations of an unannounced Merge 2 mobile game with an accent on progression, currencies, merge chains, events, monetisation, and long-term engagement. Focus on modelling and balancing player economies, forecasting resource flows, designing sustainable sources and sinks, and using data and experimentation to improve player journeys.
Company
is a mobile interactive entertainment company known for the Candy Crush franchise and other free-to-play games, with around 200 million monthly players.
What you will do
- Own the design, modelling, balancing, and long-term health of the economy across the full player lifecycle.
- Define the Merge 2 economy, including merge chains, generators, energy loops, currencies, rewards, inventories, orders, unlocks, and progression gates.
- Design progression systems and content pacing that create meaningful short-, mid-, and long-term goals.
- Build economy models, simulations, and tools to forecast progression, currency flows, resource pressure, and feature impact.
- Design and balance meta, social, event, and monetisation systems that support retention, engagement, and revenue.
- Partner with Creative, Product, Data, Design, Art, Engineering, and UX, while leading economy reviews and mentoring designers.
Requirements
- Hands-on experience designing and balancing economies for merge games, ideally Merge 2 titles.
- Experience owning or materially shaping economies in free-to-play mobile games through development and live operation.
- Strong understanding of how economy design affects motivation, retention, session frequency, monetisation, content cadence, and perceived fairness.
- Ability to build spreadsheet models, simulations, and practical tools, and to use product data and experimentation to balance systems.
- Strong systems thin, design judgement, written communication, presentation, and cross-disciplinary collaboration skills.
- Enthusiasm for free-to-play games, merge games, and player-first economy design.
Nice to have
- Experience ta a merge game from concept or soft launch through live operation.
- Experience with economy telemetry, SQL, BI tools, or scripting.
- Experience designing live events, offers, segmentation strategies, or content frameworks for a merge title.
- Experience mentoring designers or leading economy design across multiple features or teams.
Culture & Benefits
- Work with a multidisciplinary game development team on a new, unannounced title.
- Collaborate closely with creative leadership and senior stakeholders.
- Influence the economic direction of a game from its early foundations through live operation.
- Contribute to design standards, documentation, review practices, and the wider design community.
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