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6 дней назад

Principal Economy Designer (Merge 2)

Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK/US/Spain +4 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Principal Economy Designer (Merge 2): Building the economic and systemic foundations of an unannounced Merge 2 mobile game with an accent on progression, currencies, merge chains, events, monetisation, and long-term engagement. Focus on modelling and balancing player economies, forecasting resource flows, designing sustainable sources and sinks, and using data and experimentation to improve player journeys.

Company

hirify.global is a mobile interactive entertainment company known for the Candy Crush franchise and other free-to-play games, with around 200 million monthly players.

What you will do

  • Own the design, modelling, balancing, and long-term health of the economy across the full player lifecycle.
  • Define the Merge 2 economy, including merge chains, generators, energy loops, currencies, rewards, inventories, orders, unlocks, and progression gates.
  • Design progression systems and content pacing that create meaningful short-, mid-, and long-term goals.
  • Build economy models, simulations, and tools to forecast progression, currency flows, resource pressure, and feature impact.
  • Design and balance meta, social, event, and monetisation systems that support retention, engagement, and revenue.
  • Partner with Creative, Product, Data, Design, Art, Engineering, and UX, while leading economy reviews and mentoring designers.

Requirements

  • Hands-on experience designing and balancing economies for merge games, ideally Merge 2 titles.
  • Experience owning or materially shaping economies in free-to-play mobile games through development and live operation.
  • Strong understanding of how economy design affects motivation, retention, session frequency, monetisation, content cadence, and perceived fairness.
  • Ability to build spreadsheet models, simulations, and practical tools, and to use product data and experimentation to balance systems.
  • Strong systems thinhirify.global, design judgement, written communication, presentation, and cross-disciplinary collaboration skills.
  • Enthusiasm for free-to-play games, merge games, and player-first economy design.

Nice to have

  • Experience tahirify.global a merge game from concept or soft launch through live operation.
  • Experience with economy telemetry, SQL, BI tools, or scripting.
  • Experience designing live events, offers, segmentation strategies, or content frameworks for a merge title.
  • Experience mentoring designers or leading economy design across multiple features or teams.

Culture & Benefits

  • Work with a multidisciplinary game development team on a new, unannounced title.
  • Collaborate closely with creative leadership and senior stakeholders.
  • Influence the economic direction of a game from its early foundations through live operation.
  • Contribute to design standards, documentation, review practices, and the wider design community.

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