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12 дней назад

Art Lead (Mobile Multiplayer Shooter)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
lead
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Art Lead (Mobile Multiplayer Shooter) (Game Art): Defining the visual direction and overseeing the full art production cycle for a mobile multiplayer shooter with an accent on stylized 3D, multidisciplinary art coordination, and production quality. Focus on creating the Art Bible, conducting art reviews, balancing visual quality with technical constraints, and planning art workloads across concept, 2D/3D, animation, UI/UX, VFX, and technical art.

Location: Work remotely from anywhere in the world; flexible working hours.

Company

hirify.global provides game development services for mobile developers and has completed more than 400 projects for clients including EA, Sony, Disney, Rovio, and Ubisoft.

What you will do

  • Define the visual direction, principles, production guidelines, and Art Bible for a mobile multiplayer shooter.
  • Lead specialists across concept art, 2D/3D, animation, UI/UX, VFX, and technical art.
  • Conduct art reviews, provide actionable feedback, and maintain consistent quality across game content.
  • Plan and estimate art production tasks, monitor timelines and workload, and coordinate delivery.
  • Collaborate with game design, development, and production teams to resolve artistic and production challenges.
  • Mentor artists and balance visual quality, readability, technical limitations, and performance requirements.

Requirements

  • 5+ years of experience in game art, including experience in an Art Lead, Lead Artist, Art Director, or comparable leadership role.
  • Experience working on mobile shooter games and with the full game art pipeline from concept to final implementation.
  • Strong artistic judgment, independent creative decision-making, and experience with stylized 3D.
  • Ability to assess and coordinate 2D, 3D, animation, UI, VFX, and related disciplines.
  • Experience leading multidisciplinary art teams, conducting art reviews, planning workloads, and coordinating production.
  • Understanding of real-time graphics, optimization, technical constraints, and cross-functional game development.

Nice to have

  • Experience in outsourcing or service-based game development.
  • Hands-on experience with Unity and/or Unreal Engine.
  • Familiarity with Jira, Trello, Figma, or similar production tools.

Culture & Benefits

  • Fully remote work from anywhere in the world.
  • Flexible working hours and an independent working schedule.
  • Supportive environment built around mastery, maturity, trust, care, and a positive mindset.
  • Opportunities for professional growth and potential expansion into company-level art responsibilities.

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