7 дней назад
Lead Animator – Central Art Team (Unreal Engine 5/Blender)
100 000 - 150 000$
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Описание вакансии
Текст:
TL;DR
Lead Animator – Central Art Team (Unreal Engine 5/Blender): Creating high-quality keyframe animations for humanoid, creature, and alien characters across fantasy and science-fiction game projects with an accent on animation quality, technical integration, and stylistic consistency. Focus on establishing animation standards, leading reviews, mentoring animators, and coordinating delivery across multiple teams and overseas partners.
Location: Remote within Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, or Wyoming; Los Angeles area preferred.
Salary: $100,000–$150,000 annually.
Company
Snail Games USA develops and publishes online games and digital entertainment.
What you will do
- Lead animation quality and execution across multiple fantasy and science-fiction game projects.
- Create polished keyframe animations for human, creature, and alien characters using Blender and Unreal Engine 5.
- Define animation standards, style guides, review criteria, and best practices with the Senior Technical Animator.
- Lead animation reviews and provide written feedback, video critiques, and demonstrations to internal teams and overseas partners.
- Mentor animators in performance, body mechanics, timing, and animation polish.
- Collaborate with production, art, design, and technical teams to scope work, manage risks, and integrate animation into gameplay systems.
Requirements
- Strong portfolio demonstrating animation fundamentals, including weight, timing, body mechanics, expression, and appeal.
- Professional video game animation experience, including leading animation work, mentoring artists, or owning animation quality for a team or project.
- Proficiency in Blender and Unreal Engine 5 for keyframe animation, iteration, and polish.
- Ability to create compelling performances for humanoid characters and creatures with varied anatomy.
- Strong written and verbal communication skills, with the ability to guide remote teams and external partners.
- Applicants must be legally authorized to work in the United States. Visa sponsorship is not available.
Nice to have
- Experience shipping games in a lead or senior animation role.
- Experience directing external animation partners or distributed teams.
- Understanding of motion capture planning, workflows, and cleanup.
- Knowledge of UE5 Control Rig, retargeting, Animation Blueprints, or animation state machines.
- Experience developing animation pipelines with technical animators or familiarity with Chinese cultural and cultivation themes.
Culture & Benefits
- Focus on work-life balance.
- Paid company holidays, vacation, and separate sick leave.
- Medical, dental, vision, and life/LTD insurance.
- 401(k) with company match.
- Work includes mature, violent, sexual, graphic, or otherwise sensitive creative content in a professional game-development context.
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