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6 дней назад

Conversational AI Engineer (Game Prototype)

Формат работы
remote (Global)
Тип работы
project
Грейд
middle
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Conversational AI Engineer (Game Prototype) (AI/game development): Building an end-to-end voice conversation pipeline that lets players speak with responsive, in-character NPCs in Unity with an accent on latency, quality, reliability, and cost. Focus on evaluating STT, LLM, TTS, and speech-to-speech components, deciding between on-device and cloud execution, and evolving a measured prototype architecture toward production.

Location: Remote; at least 4 hours of overlap with US Pacific required

Company

hirify.global is prototyping a game centered on AI-driven conversations with non-player characters.

What you will do

  • Design and build an end-to-end voice conversation pipeline between players and NPCs.
  • Evaluate and integrate speech-to-text, language model, text-to-speech, and speech-to-speech technologies.
  • Develop approaches for conversational memory, context, personality, and NPC behavior.
  • Prototype real-time interactions and optimize latency, quality, reliability, and cost.
  • Choose which components run on-device or in the cloud, measure response time, cost per conversation minute, and failure rates.
  • Build and integrate the system in Unity and C#, creating an architecture that can evolve into production.

Requirements

  • 5+ years of professional software engineering experience.
  • At least one shipped project built in Unity with C#, such as a released game, application, or production tool.
  • A working end-to-end voice conversation loop built independently, covering speech input, language model processing, and speech output.
  • Hands-on engineering experience building playable prototypes rather than focusing primarily on prompt writing, single-API chat applications, research, or model training.
  • Availability for remote work with at least 4 hours of overlap with US Pacific time.

Nice to have

  • Game AI, NPC systems, or interactive entertainment experience.
  • Conversational memory and agent architecture experience.
  • Experience with on-device speech or language models.
  • Experience building multilingual or language-focused AI systems.

Culture & Benefits

  • Remote contractor engagement.
  • Initial 3-month project focused on designing and building a working conversational AI prototype in Unity.
  • High ownership over technology selection, architecture, and implementation.
  • Potential to continue with the team after the prototype stage.

Hiring process

  • Submit a resume and cover letter, a link or demo of a self-built voice or conversational system, and short technical answers.
  • Shortlisted candidates will present their demo during a 30-minute call.

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