11 дней назад
Client Engineer (Unity, Real User Monitoring) - Unannounced Project
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Client Engineer (Unity, Real User Monitoring) - Unannounced Project (Unity/RUM): Building client-side monitoring, observability, and telemetry capabilities for an unannounced cross-platform Strategy/MMO game with an accent on real player experience signals, diagnostics, and live-game operations. Focus on designing actionable telemetry, solving ambiguous player-facing issues, and integrating reliable monitoring into a Unity client.
Location: Barcelona, Spain; hybrid work with office attendance three days per week. Visa sponsorship is available.
Company
is a global video game and interactive entertainment company developing, publishing, and operating games across mobile, web, PC, and console.
What you will do
- Build and improve Real User Monitoring, client observability, telemetry, and diagnostics capabilities within a Unity client.
- Transform questions and needs from technical and non-technical stakeholders into reliable, actionable signals about the real player experience.
- Develop and operate live games using Unity and C#.
- Investigate ambiguous live-game issues and implement practical technical solutions.
- Work with version control, build tools, deployment pipelines, Agile, and Scrum practices.
- Use AI-assisted development tools and agentic workflows to improve engineering productivity.
Requirements
- Professional experience developing and operating live games with Unity.
- Excellent C# programming skills and strong software engineering fundamentals.
- Experience designing, implementing, or evolving client-side monitoring, telemetry, observability, or diagnostics for a live product.
- Strong analytical, problem-solving, communication, and collaboration skills.
- Experience working with multiple stakeholders and evaluating technical approaches against their goals.
- Experience with version control, build tools, deployment pipelines, and AI-assisted development tools such as GitHub Copilot, Codex, or Claude Code.
Nice to have
- Experience supporting live mobile or PC games.
- Experience collaborating with LiveOps, community, or player-support teams on player-facing issues.
- Experience with automated testing and continuous integration.
- Knowledge of game design principles and user experience.
- Familiarity with additional game engines such as Unreal.
Culture & Benefits
- Work on an ambitious, unannounced, cross-platform Strategy/MMO project in its early development stages.
- Inclusive and supportive work environment committed to respect and equal employment opportunities.
- Hybrid work arrangement in Barcelona with visa sponsorship support.
- Opportunity to contribute to a global portfolio of video games and interactive entertainment products.
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