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4 дня назад

Technical Artist (Unity)

Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK/US/Spain +4 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Artist (Unity) (Game Development): Building performant, polished in-engine visual experiences for an unannounced game project with an accent on shaders, materials, VFX, lighting, and scalable content workflows. Focus on improving Unity pipelines and tooling, optimizing rendering performance, and solving cross-disciplinary technical art challenges.

Company

hirify.global is an interactive entertainment company focused on mobile games, including the Candy Crush franchise and other titles such as Farm Heroes Saga.

What you will do

  • Translate concepts and visual targets into polished, performant Unity experiences for an unannounced game project.
  • Build and support shaders, materials, VFX, lighting, and other visual systems.
  • Improve asset pipelines, workflows, tooling, and content integration across disciplines.
  • Collaborate with artists, designers, engineers, and production to solve visual and technical challenges.
  • Define scalable, performance-aware content creation practices and mentor teammates.

Requirements

  • Hands-on experience with technical art workflows and Unity development in game production.
  • Experience with shaders, rendering workflows, lighting, optimization, and performance-aware content creation.
  • Experience with asset pipelines, tooling, scripting, or workflow automation in Unity or DCC tools such as Blender, Maya, or Houdini.
  • Strong cross-disciplinary collaboration skills and the ability to take ownership of ambiguous technical art problems.
  • Senior-level, hands-on technical art experience with strong communication and practical implementation skills.

Nice to have

  • C# scripting, Unity tooling, or editor extension experience.
  • Mobile game development and performance optimization experience.
  • Experience with procedural workflows, VFX Graph, Shader Graph, rigging, animation systems, or customization pipelines.
  • Experience with profiling, import pipelines, validators, automation tools, Git, or Perforce.
  • Mentorship experience or experience defining technical art standards.

Culture & Benefits

  • Cross-disciplinary collaboration across art, design, engineering, and production.
  • Emphasis on practical, production-ready solutions and knowledge sharing.
  • Commitment to a diverse and inclusive work environment.

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