Назад
10 дней назад

Senior Software Engineer, 3D Engine Scalability

243 290 - 295 250$
Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Software Engineer, 3D Engine Scalability (C++/3D Engine): Building scalable geometry systems for Roblox avatars and environments, including mesh processing, level of detail, streaming, runtime loading, and performance systems with an accent on high-fidelity 3D experiences across mobile and low-end devices. Focus on profiling CPU/GPU, memory, loading latency, and frame-time stability, while leading projects end-to-end and mentoring engineers.

Location: San Mateo, California, United States; office presence required Tuesday, Wednesday, and Thursday, with optional presence Monday and Friday

Salary: $243,290–$295,250 USD annual base pay

Company

Roblox builds a 3D social gaming platform and tools that enable developers and creators to build immersive digital experiences.

What you will do

  • Design and ship 3D engine systems for avatar and environment geometry.
  • Build mesh processing, level-of-detail, transcoding, streaming, runtime loading, and related performance systems.
  • Partner with Rendering, Avatar, Studio, and external developer teams to make features usable in Roblox experiences.
  • Profile and optimize game-engine performance across a wide range of devices, especially mobile platforms.
  • Drive projects from definition through implementation, rollout, and production impact.
  • Mentor engineers and help maintain high standards for technical quality and code health.

Requirements

  • 8+ years of professional experience building and shipping high-performance systems in game engines, real-time simulation, robotics, AR/VR, or similar domains.
  • Deep C++ proficiency with experience writing clean, efficient, and maintainable code in large codebases.
  • Hands-on production experience with real-time 3D rendering, mesh or geometry processing, level of detail, animation/skinning, spatial data, 3D asset pipelines, or GPU/client performance.
  • Experience balancing CPU/GPU time, memory, loading latency, visual quality, and frame-time stability on constrained platforms such as mobile or console.
  • Ability to own ambiguous projects end-to-end, define approaches, implement solutions, manage rollouts, and assess production consequences.
  • Ability to collaborate across engineering and developer-facing teams and explain complex technical topics clearly.

Culture & Benefits

  • Work on systems supporting large-scale, high-fidelity multiplayer experiences.
  • Collaborate across Engine, Rendering, Avatar, Studio, and developer-facing teams.
  • Full-time employees are eligible for equity compensation and company benefits.
  • Equal employment opportunity and reasonable accommodation support are provided.
  • The company may not be able to employ candidates requiring certain US visa categories or support future H-1B sponsorship.

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