3 дня назад
Senior/Staff Rendering Systems Engineer (AI)
250 000 - 325 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior/Staff Rendering Systems Engineer (AI) (Unreal Engine/C++/CUDA): Building and scaling high-throughput Unreal Engine rendering systems for synthetic data generation across cloud GPU fleets with an accent on low-level rendering architecture, GPU performance, and distributed execution. Focus on profiling compute and I/O bottlenecks, optimizing multi-GPU workloads, and integrating production rendering systems with simulation and data pipelines.
Location: San Francisco, California; in-person in the office 5 days a week
Salary: $250,000–$325,000 annually, plus equity
Company
is a frontier AI research and product company developing spatial intelligence systems and 3D world-generation technology.
What you will do
- Build and scale high-throughput Unreal Engine rendering systems for synthetic data generation.
- Own low-level rendering and GPU performance engineering across cloud GPU fleets.
- Modify Unreal Engine rendering architecture to support independent worlds or cameras across GPUs.
- Develop production-quality C++ and CUDA systems, including custom parallelization, caching, and high-performance interconnect communication.
- Integrate rendering systems with internal simulation, data, and toolchain pipelines.
- Profile workloads, diagnose compute and I/O bottlenecks, and collaborate with infrastructure and research teams to improve scalability and robustness.
Requirements
- Deep experience with Unreal Engine's renderer, rendering architecture, RHI, command lists, GPU resource lifetimes, synchronization, async compute, and shader pipelines.
- Advanced GPU optimization skills with CUDA and Vulkan, including kernel tuning, memory hierarchy management, and bandwidth optimization.
- High proficiency in C++, CUDA, and Python, with practical Vulkan implementation experience.
- Strong performance-engineering background involving profiling, telemetry, roofline analysis, latency and throughput optimization, and root-cause analysis.
- Experience with Nanite, Lumen, graphics debugging tools, material adjustment, and custom shader development.
- 3–4+ years of engineering experience in AI research labs, machine learning companies, robotics, or autonomous-vehicle organizations, plus experience deploying or serving large-scale generative, diffusion, spatial, or video foundation models.
Nice to have
- Experience with distributed multi-GPU compute and collective communication technologies such as NVLink and NCCL.
- Experience building profiling, telemetry, and observability toolchains for real-time graphics and GPU workloads.
- Experience with Rust.
Culture & Benefits
- Mission-driven work on spatially intelligent AI and large world models.
- Collaborative environment focused on collective intelligence and research-to-production execution.
- Health, dental, vision, and 401(k) benefits.
- Flexible PTO and paid parental leave.
- Relocation support and visa sponsorship for eligible candidates.
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