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3 дня назад

Senior/Staff Rendering Systems Engineer (AI)

250 000 - 325 000$
Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior/Staff Rendering Systems Engineer (AI) (Unreal Engine/C++/CUDA): Building and scaling high-throughput Unreal Engine rendering systems for synthetic data generation across cloud GPU fleets with an accent on low-level rendering architecture, GPU performance, and distributed execution. Focus on profiling compute and I/O bottlenecks, optimizing multi-GPU workloads, and integrating production rendering systems with simulation and data pipelines.

Location: San Francisco, California; in-person in the office 5 days a week

Salary: $250,000–$325,000 annually, plus equity

Company

hirify.global is a frontier AI research and product company developing spatial intelligence systems and 3D world-generation technology.

What you will do

  • Build and scale high-throughput Unreal Engine rendering systems for synthetic data generation.
  • Own low-level rendering and GPU performance engineering across cloud GPU fleets.
  • Modify Unreal Engine rendering architecture to support independent worlds or cameras across GPUs.
  • Develop production-quality C++ and CUDA systems, including custom parallelization, caching, and high-performance interconnect communication.
  • Integrate rendering systems with internal simulation, data, and toolchain pipelines.
  • Profile workloads, diagnose compute and I/O bottlenecks, and collaborate with infrastructure and research teams to improve scalability and robustness.

Requirements

  • Deep experience with Unreal Engine's renderer, rendering architecture, RHI, command lists, GPU resource lifetimes, synchronization, async compute, and shader pipelines.
  • Advanced GPU optimization skills with CUDA and Vulkan, including kernel tuning, memory hierarchy management, and bandwidth optimization.
  • High proficiency in C++, CUDA, and Python, with practical Vulkan implementation experience.
  • Strong performance-engineering background involving profiling, telemetry, roofline analysis, latency and throughput optimization, and root-cause analysis.
  • Experience with Nanite, Lumen, graphics debugging tools, material adjustment, and custom shader development.
  • 3–4+ years of engineering experience in AI research labs, machine learning companies, robotics, or autonomous-vehicle organizations, plus experience deploying or serving large-scale generative, diffusion, spatial, or video foundation models.

Nice to have

  • Experience with distributed multi-GPU compute and collective communication technologies such as NVLink and NCCL.
  • Experience building profiling, telemetry, and observability toolchains for real-time graphics and GPU workloads.
  • Experience with Rust.

Culture & Benefits

  • Mission-driven work on spatially intelligent AI and large world models.
  • Collaborative environment focused on collective intelligence and research-to-production execution.
  • Health, dental, vision, and 401(k) benefits.
  • Flexible PTO and paid parental leave.
  • Relocation support and visa sponsorship for eligible candidates.

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