4 дня назад
Gameplay Engineer Intern (C++)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Gameplay Engineer Intern (C++/Game Development): Prototyping, implementing, and polishing multiplayer gameplay mechanics in a large-scale live-service game codebase with an accent on production-grade C++ development, system maintenance, and cross-disciplinary collaboration. Focus on investigating gameplay bugs, optimizing real-time systems, and building features for release-ready player experiences.
Location: Los Angeles - Chatsworth, United States; hybrid
Company
develops AAA games and multiplayer entertainment experiences as part of Electronic Arts.
What you will do
- Prototype, implement, and polish player-facing gameplay mechanics such as character abilities, weapon feel, locomotion, and game modes.
- Maintain gameplay systems with attention to readability, performance, and multiplayer stability.
- Investigate, reproduce, and resolve gameplay bugs, edge cases, and regressions.
- Collaborate with designers, artists, animators, QA, and engineers to bring features from concept to release.
- Participate in technical design discussions, stand-ups, code reviews, documentation, and gameplay tooling.
Requirements
- Currently enrolled in an undergraduate degree program in Computer Science, Game Engineering, Software Engineering, or a related field, with graduation no earlier than December 2027.
- Available for a full-time paid 12-week internship in summer 2027.
- Strong foundations in data structures, algorithms, object-oriented design, memory management, and debugging.
- Working knowledge of modern C++ or C and hands-on game development experience through projects, game jams, coursework, or modding.
- Legally authorized to work full-time in the United States during the internship.
- Clear technical communication, collaborative working style, and enthusiasm for multiplayer, competitive, or live-service games.
Nice to have
- Familiarity with multiplayer networking concepts such as client-server architecture, prediction, replication, or lag compensation.
- Experience with Unreal Engine, Unity, or proprietary game engines.
- Experience with Python, Lua, Squirrel, C#, Perforce, Git, profiling, benchmarking, or real-time optimization.
Culture & Benefits
- One-on-one mentorship from senior engineering professionals.
- Hands-on contribution to a large-scale production codebase.
- Exposure to engineering, design, art, and production collaboration in a AAA studio.
- Intern events, technical talks, studio playtests, and networking opportunities.
- Benefits may include healthcare, mental well-being support, retirement savings, paid time off, family leave, and complimentary games.
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