Назад
8 дней назад

Senior Software Engineer, Game Engine

243 290 - 295 250$
Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Software Engineer, Game Engine (C++/3D): Building scalable 3D engine systems for avatar and environment geometry across Roblox experiences with an accent on mesh processing, level of detail, streaming, runtime loading, and mobile performance. Focus on designing high-performance systems for constrained devices, profiling CPU/GPU and memory tradeoffs, and leading projects from implementation through production rollout.

Location: San Mateo, California, United States; office attendance is required Tuesday through Thursday, with optional presence on Monday and Friday

Salary: $243,290–$295,250 USD per year

Company

Roblox builds a platform and tools for creating and experiencing 3D digital worlds used by millions of players and developers.

What you will do

  • Design and ship 3D engine systems for avatar and environment geometry.
  • Build mesh processing, level-of-detail, transcoding, streaming, runtime loading, and performance systems.
  • Partner with Engine, Rendering, Avatar, Studio, and developer-facing teams to make features usable in Roblox experiences.
  • Profile and improve game-engine performance across devices, with particular attention to mobile platforms.
  • Drive projects end to end, mentor engineers, and maintain high standards for technical quality and code health.

Requirements

  • 8+ years of professional experience building and shipping high-performance systems in game engines, real-time simulation, robotics, AR/VR, or similar domains.
  • Deep proficiency in C++ and experience maintaining clean, efficient code in large codebases.
  • Hands-on experience with a production real-time 3D system involving rendering, mesh or geometry processing, level of detail, animation, spatial data, asset pipelines, or GPU/client performance.
  • Experience diagnosing CPU/GPU, memory, loading-latency, visual-quality, and frame-time tradeoffs on constrained platforms such as mobile or console.
  • Ability to own ambiguous projects through implementation, rollout, and production, while communicating complex technical topics across teams.
  • For the San Mateo office-based role, regular onsite attendance is required Tuesday through Thursday.

Culture & Benefits

  • Full-time employment with equity compensation eligibility.
  • Employee benefits are provided according to Roblox plans.
  • Equal employment opportunity and reasonable accommodation support are provided during the recruiting process.
  • Future H-1B sponsorship may not be supported for this US-based role, and certain US visa-related work authorizations may not be eligible.

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