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8 дней назад

Technical Artist (Unity)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Technical Artist (Unity) (Game Development): Building and maintaining art tools, shaders, and production workflows for simulation games with an accent on Python and C# tool development, Unity editor extensions, and visual quality. Focus on optimizing art pipelines, solving mesh deformation and rigging challenges, and creating efficient shaders and VFX for target platforms.

Location: Farnham, United Kingdom; four days per week in the office, with Fridays working from home.

Company

Two Point Studios, part of hirify.global, develops accessible and humorous deep simulation games including Two Point Hospital, Two Point Campus, and Two Point Museum.

What you will do

  • Build, maintain, and support custom tools for the art team using Python for Blender and Maya and C# for Unity editor extensions.
  • Collaborate with art and animation teams on shader usage, mesh deformation, rigging, and technical bottlenecks.
  • Create and maintain high-quality, optimized shaders and visual effects that fit the games’ visual style.
  • Identify workflow bottlenecks, optimize models, textures, lighting, and other final art assets for target platforms.
  • Document tools and workflows clearly and mentor artists developing their technical art skills.
  • Research industry trends and technologies to improve game development capabilities.

Requirements

  • At least five years of game industry experience, or equivalent exceptional experience.
  • Proven experience writing Python scripts for Blender or Maya and developing C# tools or inspectors in Unity.
  • Good knowledge of HLSL and node-based shader editing.
  • Experience creating clear technical documentation for non-technical artists.
  • Strong cross-disciplinary communication skills and the ability to explain complex technical concepts simply.
  • Ability to work four days per week from the Farnham office.

Nice to have

  • Experience with Blender Geometry Nodes for procedural content or tool development.
  • Familiarity with Unity’s Universal Render Pipeline.
  • Experience optimizing games for Xbox, PlayStation, or Nintendo Switch.

Culture & Benefits

  • Creative and collaborative environment where team members contribute ideas and support one another.
  • Hybrid working model with Fridays working from home.
  • Focus on work-life balance and flexibility around personal commitments.
  • Commitment to equity, diversity, inclusion, and belonging.

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