8 дней назад
Technical Artist (Unity)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Artist (Unity) (Game Development): Building and maintaining art tools, shaders, and production workflows for simulation games with an accent on Python and C# tool development, Unity editor extensions, and visual quality. Focus on optimizing art pipelines, solving mesh deformation and rigging challenges, and creating efficient shaders and VFX for target platforms.
Location: Farnham, United Kingdom; four days per week in the office, with Fridays working from home.
Company
Two Point Studios, part of , develops accessible and humorous deep simulation games including Two Point Hospital, Two Point Campus, and Two Point Museum.
What you will do
- Build, maintain, and support custom tools for the art team using Python for Blender and Maya and C# for Unity editor extensions.
- Collaborate with art and animation teams on shader usage, mesh deformation, rigging, and technical bottlenecks.
- Create and maintain high-quality, optimized shaders and visual effects that fit the games’ visual style.
- Identify workflow bottlenecks, optimize models, textures, lighting, and other final art assets for target platforms.
- Document tools and workflows clearly and mentor artists developing their technical art skills.
- Research industry trends and technologies to improve game development capabilities.
Requirements
- At least five years of game industry experience, or equivalent exceptional experience.
- Proven experience writing Python scripts for Blender or Maya and developing C# tools or inspectors in Unity.
- Good knowledge of HLSL and node-based shader editing.
- Experience creating clear technical documentation for non-technical artists.
- Strong cross-disciplinary communication skills and the ability to explain complex technical concepts simply.
- Ability to work four days per week from the Farnham office.
Nice to have
- Experience with Blender Geometry Nodes for procedural content or tool development.
- Familiarity with Unity’s Universal Render Pipeline.
- Experience optimizing games for Xbox, PlayStation, or Nintendo Switch.
Culture & Benefits
- Creative and collaborative environment where team members contribute ideas and support one another.
- Hybrid working model with Fridays working from home.
- Focus on work-life balance and flexibility around personal commitments.
- Commitment to equity, diversity, inclusion, and belonging.
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