8 дней назад
Senior Technical Artist, Project R.I.S.E
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Technical Artist, Project R.I.S.E (Shaders/Unreal Engine): Building shader and material systems, artist tools, and scalable content pipelines for a mobile game in the Shanghai studio with an accent on rendering performance, visual consistency, and cross-discipline collaboration. Focus on profiling real devices, designing LOD and quality-tier systems, extending Unreal workflows, and prototyping visual features within strict frame and memory budgets.
Location: Onsite in Shanghai, China; relocation support is available for candidates moving to Shanghai, including family support.
Company
is a games company developing and operating global mobile game titles through independent studios and small, autonomous teams.
What you will do
- Own the shader and material library, including shader authoring, master-material architecture, permutation management, and complexity control.
- Build DCC scripts, Unreal editor extensions, export workflows, and automated asset validation tools.
- Partner with the art director and art team on look development, lighting, post-processing, and visual consistency.
- Profile builds on real mobile devices and design LOD and quality-tier systems for flagship and low-end hardware.
- Prototype visual ideas, evaluate them against frame budgets, and act as the interface between art and engine programming.
- Define, document, and maintain art-content standards while onboarding teammates to the pipeline.
Requirements
- 8+ years of experience in games, including substantial technical-art experience.
- Hands-on shader authoring with HLSL, Unreal Engine material graphs, or both.
- Scripting or programming experience with Python, Blueprint, or C++ for building custom tools.
- Understanding of frame rendering and Unreal Engine content-pipeline costs, with a profile-before-optimizing approach.
- Fluency with DCC tools such as Maya, Blender, Houdini, or Substance and the ability to connect them to the engine.
- Strong communication and collaboration skills across art and engineering disciplines.
Nice to have
- Experience shipping at least one mobile title, including work with thermal throttling, bandwidth, and memory constraints.
- Experience extending the Unreal Editor and using AI agents or AI-assisted workflows for content or tooling.
- Experience across a project lifecycle from grey-box prototype to live service.
Culture & Benefits
- Work in a small Shanghai studio with significant ownership and independence.
- Join an early-stage international game development studio focused on new global games.
- Receive comprehensive relocation support from a dedicated mobility team and partners.
- Access compensation, benefits, work environment, and resources designed to support employees and their families.
- Work in a culture built around trust, independent cells, experimentation, learning from failure, and knowledge sharing.
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