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8 дней назад

Senior Technical Artist, Project R.I.S.E

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
China
Релокация
China
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Technical Artist, Project R.I.S.E (Shaders/Unreal Engine): Building shader and material systems, artist tools, and scalable content pipelines for a mobile game in the Shanghai studio with an accent on rendering performance, visual consistency, and cross-discipline collaboration. Focus on profiling real devices, designing LOD and quality-tier systems, extending Unreal workflows, and prototyping visual features within strict frame and memory budgets.

Location: Onsite in Shanghai, China; relocation support is available for candidates moving to Shanghai, including family support.

Company

hirify.global is a games company developing and operating global mobile game titles through independent studios and small, autonomous teams.

What you will do

  • Own the shader and material library, including shader authoring, master-material architecture, permutation management, and complexity control.
  • Build DCC scripts, Unreal editor extensions, export workflows, and automated asset validation tools.
  • Partner with the art director and art team on look development, lighting, post-processing, and visual consistency.
  • Profile builds on real mobile devices and design LOD and quality-tier systems for flagship and low-end hardware.
  • Prototype visual ideas, evaluate them against frame budgets, and act as the interface between art and engine programming.
  • Define, document, and maintain art-content standards while onboarding teammates to the pipeline.

Requirements

  • 8+ years of experience in games, including substantial technical-art experience.
  • Hands-on shader authoring with HLSL, Unreal Engine material graphs, or both.
  • Scripting or programming experience with Python, Blueprint, or C++ for building custom tools.
  • Understanding of frame rendering and Unreal Engine content-pipeline costs, with a profile-before-optimizing approach.
  • Fluency with DCC tools such as Maya, Blender, Houdini, or Substance and the ability to connect them to the engine.
  • Strong communication and collaboration skills across art and engineering disciplines.

Nice to have

  • Experience shipping at least one mobile title, including work with thermal throttling, bandwidth, and memory constraints.
  • Experience extending the Unreal Editor and using AI agents or AI-assisted workflows for content or tooling.
  • Experience across a project lifecycle from grey-box prototype to live service.

Culture & Benefits

  • Work in a small Shanghai studio with significant ownership and independence.
  • Join an early-stage international game development studio focused on new global games.
  • Receive comprehensive relocation support from a dedicated mobility team and partners.
  • Access compensation, benefits, work environment, and resources designed to support employees and their families.
  • Work in a culture built around trust, independent cells, experimentation, learning from failure, and knowledge sharing.

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