12 дней назад
Senior Environment Artist (ARPG)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Environment Artist (ARPG): Building large-scale environments, landmarks, modular asset sets, and in-engine scenes for a top-down action RPG with an accent on composition, atmosphere, visual storytelling, and performance. Focus on developing complex materials and shaders, optimizing environments across target platforms, solving pipeline challenges, and owning environment features from concept through final implementation.
Location: United States-oriented role; specific work location is not stated.
Company
Eleventh Hour Games is a game development studio creating top-down action RPGs, including Last Epoch, within the Americas organization.
What you will do
- Own environment creation from concept and blockout through final in-engine implementation and polish.
- Build large-scale environments, vistas, landmarks, modular kits, hero assets, and supporting props.
- Translate concept art into performant in-game environments with strong composition, atmosphere, readability, and visual storytelling.
- Develop complex materials and shader setups, assemble scenes, handle layout and set dressing, and support worldbuilding.
- Optimize environments for performance, memory, and scalability across target platforms.
- Act as a feature owner, define environment implementation practices, collaborate with technical art and engineering, and mentor other artists.
Requirements
- 5+ years of experience in game environment art and at least one shipped title.
- Ability to own environments end to end, from concept translation to final in-engine implementation.
- Deep knowledge of real-time environment pipelines, asset creation, materials, shaders, and scene assembly.
- Technical proficiency with modern game engines, including debugging, profiling, and optimization.
- Experience creating large-scale and modular environments, scalable asset systems, and complex material systems.
- Strong communication, cross-disciplinary collaboration, ownership, and ability to balance artistic quality with technical and production constraints.
Nice to have
- Real-time lighting, mood development, level design, or open-world experience.
- Scripting or procedural workflow experience.
- Strong understanding of composition, color, and visual storytelling.
- ARPG game development experience.
Culture & Benefits
- Open communication and close-knit teamwork.
- Opportunities for ownership, growth, and knowledge sharing.
- Reasonable accommodations are available for qualified individuals with disabilities.
- Equal employment opportunities are provided to employees and applicants.
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