6 дней назад
Principal Vegetation Artist I Artiste Principal.e Végétation
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Principal Vegetation Artist I (Interactive Entertainment): Defining and implementing high-quality vegetation systems for trees, plants, and ecosystems in a large-scale interactive entertainment experience with an accent on realism, artistic cohesion, and scalable world building. Focus on integrating vegetation pipelines with procedural, environment, technical art, Houdini, and lighting workflows while meeting real-time performance requirements across high-end and mobile platforms.
Location: Montreal, Canada. The role is full-time and includes potential in-person interviews at an location.
Company
is a global media and entertainment company producing and distributing film, television, streaming, theme park, consumer product, and interactive entertainment experiences.
What you will do
- Define and maintain vegetation quality standards for trees, plants, ground cover, and ecosystems.
- Drive the creation and implementation of vegetation systems supporting realism, variety, artistic cohesion, and scalable world building.
- Act as the subject-matter expert for vegetation workflows, ecosystem logic, and content scalability.
- Collaborate with Environment, Procedural, Technical Art, Houdini, Lighting, and production teams.
- Guide vegetation pipelines, tools, best practices, biome direction, and environmental storytelling.
- Review vegetation content and manage quality, technical requirements, performance risks, and production challenges.
Requirements
- Extensive AAA game development experience focused on vegetation, environment art, or ecosystem creation, including at least one published title.
- Expertise creating high-quality vegetation for real-time environments with tools such as SpeedTree.
- Strong portfolio covering trees, plants, and natural systems.
- Understanding of vegetation pipelines, scalability constraints, real-time performance, modern game engines, and implementation workflows.
- Experience with ecosystem thinking, environmental composition, world building, and cross-functional collaboration.
- Strong communication, collaboration, and problem-solving skills.
Nice to have
- Experience with large-scale or open-world productions and procedural ecosystem workflows.
- Experience with Houdini, SpeedTree, Unreal Engine pipelines, or similar vegetation authoring tools.
- Experience working with outsourcing partners or distributed teams.
- Strong artistic sensitivity to realism, biodiversity, and environmental storytelling.
- Ability to bridge creative and technical constraints and explore innovative solutions.
Culture & Benefits
- Work within an inclusive culture focused on creating diverse, high-quality content.
- Opportunity to contribute to an ambitious interactive entertainment experience.
- Collaboration across multidisciplinary teams and large-scale world-building workflows.
- Reasonable accommodation is available during the application and recruitment process for qualified candidates with disabilities.
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