18 дней назад
Lead Material Artist (Character/Wardrobe)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Lead Material Artist (Character/Wardrobe) (AAA games/Unreal Engine): Defining and driving character material pipelines for an ambitious interactive open-world experience, covering skin, fabric, and wardrobe materials across hero characters and large-scale population systems with an accent on quality, consistency, and scalability. Focus on leading the material art team, developing shader and material libraries, integrating assets across real-time rendering systems from high-end to mobile, and improving production pipelines.
Location: Montreal, Canada; in-person interview may be required
Company
is a global media and entertainment company producing and distributing film, television, streaming, theme park, and interactive content.
What you will do
- Translate art direction into high-end character materials that meet visual and technical requirements.
- Lead and manage the character material team, ensuring consistency and quality across assets.
- Define, maintain, and evolve material pipelines, workflows, standards, and best practices.
- Create and oversee skin, fabric, and wardrobe materials using production-ready shader systems.
- Integrate materials with Character, Technical Art, Lighting, rendering, shading, and runtime systems.
- Improve scalable pipelines for hero characters and large-scale crowd populations across high-end and mobile platforms.
Requirements
- Extensive AAA game development experience focused on material creation.
- Proven experience leading and managing a team of artists.
- Lead experience on at least one shipped AAA title.
- Strong portfolio demonstrating high-quality skin, fabric, and shader materials.
- Strong understanding of PBR workflows, shader-based material systems, real-time pipelines, and rendering constraints.
- Experience with modern game engines such as Unreal Engine, plus strong communication and collaboration skills.
Nice to have
- Experience with scalable material libraries, reusable systems, and Unreal Engine 5 shader pipelines.
- Familiarity with modular character systems and customization pipelines.
- Experience working with outsourcing partners or distributed teams.
- Strong eye for realism, material definition, and visual consistency.
Culture & Benefits
- Full-time position within NBCU Corporate.
- Inclusive culture focused on developing diverse talent and creating content that reflects the world.
- Equal employment opportunity and reasonable accommodation support are provided.
Hiring process
- External candidates may be required to attend an in-person interview at an location before a hiring decision.
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