8 дней назад
UX Designer (Mobile F2P Games)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
UX Designer (Mobile F2P Games): Improving player flows and interface logic across live mobile free-to-play products with an accent on onboarding, gameplay, meta, monetisation, and implementation-ready UX documentation. Focus on analysing player journeys, solving interaction friction, designing wireframes and prototypes, and validating UX changes in collaboration with Game Design, Product, Art, Development, and Analytics.
Location: Remote work opportunities with a flexible working schedule
Company
is a US mobile game publisher and developer creating global free-to-play projects, including Magic Jigsaw Puzzles, Puzzle Villa, Art of Puzzles, and Dominoes.
What you will do
- Analyse player journeys and interface logic across live mobile products, identifying friction, unnecessary complexity, and unclear interactions.
- Propose practical UX improvements for game genres, target audiences, and product constraints, including FTUE and onboarding.
- Design player-facing flows, information hierarchies, wireframes, interaction states, prototypes, and implementation-ready UX documentation.
- Clarify UX and UI logic during development and review the implemented experience in the game build.
- Collaborate with Game Design, Product, Art, Development, and Analytics while considering LiveOps and monetisation constraints.
- Contribute reusable UX patterns and practical guidelines for the team.
Requirements
- Strong practical UX design skills, structured thinking, sound decision-making rationale, and ownership through implementation.
- Hands-on experience with mobile free-to-play games or comparable interactive products.
- Understanding of mobile F2P UI patterns, FTUE/onboarding, core and meta loops, progression, and the relationship between UX, player experience, and monetisation.
- Ability to analyse existing player journeys and improve them while preserving product context and audience expectations.
- Professional proficiency with Figma or comparable tools and the ability to create clear flows, wireframes, annotated concepts, and implementation-ready deliverables.
- Ability to explain the expected impact of UX changes, identify relevant data or assumptions, and distinguish hypotheses from guaranteed metric improvements.
Nice to have
- Experience with live mobile products, onboarding improvements, analytics collaboration, A/B testing, or qualitative player research.
- Experience reviewing implementation in a build.
- Familiarity with Unity, adaptive layouts, safe areas, localisation, or device fragmentation.
- Experience with casual, puzzle, or related game products.
Culture & Benefits
- Work on a diverse portfolio of global free-to-play projects with a multi-million monthly user base.
- Involvement in the entire product development cycle.
- Career growth opportunities within an international company.
- Remote work opportunities.
- Flexible working schedule.
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