Назад
Company hidden
8 дней назад

UX Designer (Mobile F2P Games)

Формат работы
remote
Тип работы
fulltime
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify RU Global, списка компаний с восточно-европейскими корнями
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
UX Designer (Mobile F2P Games): Improving player flows and interface logic across live mobile free-to-play products with an accent on onboarding, gameplay, meta, monetisation, and implementation-ready UX documentation. Focus on analysing player journeys, solving interaction friction, designing wireframes and prototypes, and validating UX changes in collaboration with Game Design, Product, Art, Development, and Analytics.

Location: Remote work opportunities with a flexible working schedule

Company

hirify.global is a US mobile game publisher and developer creating global free-to-play projects, including Magic Jigsaw Puzzles, Puzzle Villa, Art of Puzzles, and Dominoes.

What you will do

  • Analyse player journeys and interface logic across live mobile products, identifying friction, unnecessary complexity, and unclear interactions.
  • Propose practical UX improvements for game genres, target audiences, and product constraints, including FTUE and onboarding.
  • Design player-facing flows, information hierarchies, wireframes, interaction states, prototypes, and implementation-ready UX documentation.
  • Clarify UX and UI logic during development and review the implemented experience in the game build.
  • Collaborate with Game Design, Product, Art, Development, and Analytics while considering LiveOps and monetisation constraints.
  • Contribute reusable UX patterns and practical guidelines for the team.

Requirements

  • Strong practical UX design skills, structured thinking, sound decision-making rationale, and ownership through implementation.
  • Hands-on experience with mobile free-to-play games or comparable interactive products.
  • Understanding of mobile F2P UI patterns, FTUE/onboarding, core and meta loops, progression, and the relationship between UX, player experience, and monetisation.
  • Ability to analyse existing player journeys and improve them while preserving product context and audience expectations.
  • Professional proficiency with Figma or comparable tools and the ability to create clear flows, wireframes, annotated concepts, and implementation-ready deliverables.
  • Ability to explain the expected impact of UX changes, identify relevant data or assumptions, and distinguish hypotheses from guaranteed metric improvements.

Nice to have

  • Experience with live mobile products, onboarding improvements, analytics collaboration, A/B testing, or qualitative player research.
  • Experience reviewing implementation in a build.
  • Familiarity with Unity, adaptive layouts, safe areas, localisation, or device fragmentation.
  • Experience with casual, puzzle, or related game products.

Culture & Benefits

  • Work on a diverse portfolio of global free-to-play projects with a multi-million monthly user base.
  • Involvement in the entire product development cycle.
  • Career growth opportunities within an international company.
  • Remote work opportunities.
  • Flexible working schedule.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →