VFX Artist (Lead)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Location: Hybrid or onsite in Toronto, Ontario, Canada, or Troy, New York, United States; hybrid work requires three studio days per week on Tuesday, Wednesday, and Friday.
Salary: CAD 95,000–115,000 per year for Senior level, CAD 110,000–130,000 per year for Specialist level; USD ranges are also listed at USD 100,000–120,000 for Senior and USD 115,000–140,000 for Specialist.
Company
creates original and licensed video games with a focus on craft, experimentation, and distinctive gameplay experiences.
What you will do
- Define and build the visual effects look and style with the Art Director and project leadership.
- Create a wide range of real-time VFX for original and existing game properties.
- Establish visual benchmarks, references, best practices, and documented VFX systems.
- Plan VFX schedules, estimate resources, run team reviews, and maintain consistent quality.
- Mentor artists, support recruitment, and provide feedback on performance and career development.
- Collaborate with engineers, designers, QA, and other art disciplines to solve complex technical and gameplay challenges.
Requirements
- 10+ years of real-time VFX experience in the game industry on console and/or PC platforms.
- A strong portfolio of shipped games.
- Strong skills in custom texture and shader creation.
- High proficiency with Photoshop, Substance Designer, EmberGen, Maya, Blender, Houdini, or related VFX tools.
- Technical understanding of hardware limitations, optimization, asset management, and collaboration with engineering teams.
- Self-direction, creativity, strong organization, and the ability to respond constructively to feedback.
Nice to have
- Experience with node-based VFX systems such as PopcornFX v2, Unity VFX Graph, or Unreal Engine Niagara.
- Experience with the EmberGen Elemental Suite.
- Additional experience in Tech Art, concepting, animation, UI, lighting, or design.
- A degree or equivalent experience in Digital Media Design, Game Design, or a related field.
Culture & Benefits
- Hybrid studio work with three required in-studio days each week.
- Opportunity to work on original and existing game IP.
- Inclusive workplace committed to diversity, equal opportunity, and a harassment-free environment.
- Lead responsibilities include promoting best practices, mentoring, and contributing to interdisciplinary project planning.
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