Назад
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8 дней назад

VFX Artist (Lead)

95 000 - 115 000CAD
Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
US/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
VFX Artist (Lead) (Real-Time Game VFX): Creating and leading real-time visual effects for original and existing game properties with an accent on visual direction, technical implementation, and performance optimization. Focus on building VFX benchmarks and systems, mentoring artists, solving complex cross-discipline production challenges, and delivering polished assets within hardware and performance budgets.

Location: Hybrid or onsite in Toronto, Ontario, Canada, or Troy, New York, United States; hybrid work requires three studio days per week on Tuesday, Wednesday, and Friday.

Salary: CAD 95,000–115,000 per year for Senior level, CAD 110,000–130,000 per year for Specialist level; USD ranges are also listed at USD 100,000–120,000 for Senior and USD 115,000–140,000 for Specialist.

Company

hirify.global creates original and licensed video games with a focus on craft, experimentation, and distinctive gameplay experiences.

What you will do

  • Define and build the visual effects look and style with the Art Director and project leadership.
  • Create a wide range of real-time VFX for original and existing game properties.
  • Establish visual benchmarks, references, best practices, and documented VFX systems.
  • Plan VFX schedules, estimate resources, run team reviews, and maintain consistent quality.
  • Mentor artists, support recruitment, and provide feedback on performance and career development.
  • Collaborate with engineers, designers, QA, and other art disciplines to solve complex technical and gameplay challenges.

Requirements

  • 10+ years of real-time VFX experience in the game industry on console and/or PC platforms.
  • A strong portfolio of shipped games.
  • Strong skills in custom texture and shader creation.
  • High proficiency with Photoshop, Substance Designer, EmberGen, Maya, Blender, Houdini, or related VFX tools.
  • Technical understanding of hardware limitations, optimization, asset management, and collaboration with engineering teams.
  • Self-direction, creativity, strong organization, and the ability to respond constructively to feedback.

Nice to have

  • Experience with node-based VFX systems such as PopcornFX v2, Unity VFX Graph, or Unreal Engine Niagara.
  • Experience with the EmberGen Elemental Suite.
  • Additional experience in Tech Art, concepting, animation, UI, lighting, or design.
  • A degree or equivalent experience in Digital Media Design, Game Design, or a related field.

Culture & Benefits

  • Hybrid studio work with three required in-studio days each week.
  • Opportunity to work on original and existing game IP.
  • Inclusive workplace committed to diversity, equal opportunity, and a harassment-free environment.
  • Lead responsibilities include promoting best practices, mentoring, and contributing to interdisciplinary project planning.

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