1 день назад
VFX Artist (Assassin's Creed Invictus)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
VFX Artist (Assassin's Creed Invictus) (Game Development): Creating and integrating real-time environmental visual effects such as smoke, fire, explosions, snow, and water in a game engine with an accent on particle systems, textures, and artistic impact. Focus on optimizing effects for real-time performance, applying vector mathematics and shader workflows, and collaborating with creative and programming teams.
Location: Office-based in Montreal or Toronto, Canada, or Malmö, Sweden
Company
develops interactive entertainment and video games.
What you will do
- Create environmental effects such as smoke, fire, explosions, snow, and water using particle systems and original textures.
- Design, integrate, and optimize real-time visual effects directly in the game engine.
- Collaborate with creative direction and programming teams to define priorities, assess technical needs, and support tool development.
- Balance artistic quality with technical constraints and real-time performance requirements.
- Refine effects through playtest results and cross-functional feedback, troubleshoot technical issues, and consider relevant post-launch community feedback.
Requirements
- Experience creating real-time visual effects for games or interactive media.
- Understanding of 3D production pipelines, including modeling, texturing, lighting, or image processing.
- Knowledge of 2D art tools, compositing software, 3D software, and game engines.
- Understanding of lighting, composition, proportion, and color theory, with the ability to apply vector mathematics to visual effects.
- Strong collaboration, communication, adaptability, and attention to detail.
- Ability to work from an office in Montreal, Toronto, or Malmö.
Nice to have
- Experience with procedural tools or shader workflows.
- Portfolio showcasing strong visual effects work and the creative process.
Culture & Benefits
- Cross-functional collaboration with creative and programming teams.
- Work focused on immersive game worlds and player experience.
- Opportunity to contribute to Assassin's Creed Invictus through visual effects and post-launch iteration.
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