10 дней назад
Senior UI Artist (Game UI)
79 - 89$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior UI Artist (Game UI): Creating and implementing polished interface art for MARVEL SNAP, including screens, icons, visual systems, interactions, and production-ready assets with an accent on visual design, usability, and cross-functional collaboration. Focus on translating ambiguous UX and gameplay requirements into intuitive game interfaces, implementing UI art in the game engine, and mentoring artists through iterative production.
Location: Remote within the United States; candidates must be legally authorized to work and reside in the U.S. The role does not support employment outside the U.S. or visa sponsorship.
Salary: $79–$89 per hour (USD), contracted through a third party with health benefits.
Company
is an independent game development studio creating MARVEL SNAP in partnership with Marvel.
What you will do
- Own UI art from early concept and exploration through final, game-ready implementation.
- Create screens, panels, buttons, icons, badges, backgrounds, effects, and other 2D game assets.
- Translate UX flows and gameplay requirements into intuitive, expressive visual experiences.
- Develop high-fidelity comps, prototypes, style guides, visual systems, interactions, and UI states.
- Implement UI art in the game engine and collaborate with design, engineering, production, product, and art teams to ensure performance and scalability.
- Improve existing interfaces, establish efficient workflows, and provide feedback and mentorship to other artists.
Requirements
- 10+ years of professional UI, UX, or game art experience and experience contributing to at least one commercially shipped game.
- A strong portfolio demonstrating UI design, visual design, iconography, and game interface work; a portfolio is required.
- Strong fundamentals in composition, typography, color, hierarchy, iconography, information design, and UX principles.
- Experience designing for multiple screen sizes, resolutions, and aspect ratios, and maintaining consistency across large UI systems.
- Proficiency with Photoshop, Illustrator, Figma, or equivalent tools, plus experience working directly in a game engine.
- Strong communication, collaboration, independent prioritization, visual decision-making, and attention to detail.
Nice to have
- Experience with card, collectible card, strategy, live-service, mobile, or multiplatform games.
- Experience with motion design, UI animation, interactive prototyping, Unity, scripting, or programming.
- Experience building UI component libraries and design systems.
- Experience mentoring artists or providing visual direction.
- Experience with Marvel, licensed IP, or recognizable entertainment properties.
Culture & Benefits
- Remote-first work environment with a distributed team.
- Close collaboration across art, design, engineering, production, product, data, marketing, and sound.
- Third-party contract providing health benefits.
- Focus on diverse perspectives, thoughtful collaboration, rapid iteration, and high craft standards.
Hiring process
- Portfolio submission is required for consideration.
- Compensation is determined based on job-related skills, experience, education or training, market demand, and business needs.
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