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5 часов назад

Senior Hard Surface Artist (Horror Games)

110 000 - 140 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Hard Surface Artist (Horror Games): Creating realistic interactive props, weapons, environments, and game-ready assets for a first-person horror game with an accent on hard-surface modeling, modular workflows, and Unreal Engine 5 integration. Focus on designing mechanically believable assets, building mood-driven environments, and shaping visual tension through composition, lighting, form, and detail.

Location: Remote within the United States

Salary: $82,000–$102,000, $96,000–$120,000, or $110,000–$140,000 USD annually, depending on work location and qualifications.

Company

hirify.global is a startup multimedia studio behind the Poppy Playtime indie horror game franchise.

What you will do

  • Design and build realistic interactive props, weapons, objects, architecture, and environment assets for first-person gameplay.
  • Own the asset process from blockout and high-poly modeling through texturing and final game-ready implementation.
  • Apply mechanical believability, modularity, trimming, reusability, and performance-focused workflows in Unreal Engine.
  • Collaborate with game design, concept art, animation, level design, lighting, materials, and technical art.
  • Translate references and narrative direction into grounded visuals that support horror mood, gameplay, and psychological tension.
  • Conduct polish passes and provide feedback to maintain visual consistency, strong silhouettes, and overall horror quality.

Requirements

  • Portfolio demonstrating mastery of hard-surface interactive props, realistic modeling, and high-quality game texturing.
  • Strong foundation in composition, lighting, form, color, shape, and value control.
  • Expertise in modular modeling and trimming workflows for efficient, reusable asset kits.
  • High proficiency with Maya, Blender, ZBrush, Substance Designer, Substance Painter, and Photoshop.
  • Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
  • Understanding of horror visual language, immersive worldbuilding, mood construction, and collaborative iteration.

Nice to have

  • Additional experience with Substance Designer, lighting, or world-building tools in Unreal Engine.

Culture & Benefits

  • Remote work for eligible U.S.-based full-time employees.
  • Profit sharing.
  • Medical, dental, and vision insurance.
  • 401(k) matching and FSA/HSA options.
  • Paid time off, sick time, holidays, and parental leave.

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