5 часов назад
Senior Hard Surface Artist (Horror Games)
110 000 - 140 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Hard Surface Artist (Horror Games): Creating realistic interactive props, weapons, environments, and game-ready assets for a first-person horror game with an accent on hard-surface modeling, modular workflows, and Unreal Engine 5 integration. Focus on designing mechanically believable assets, building mood-driven environments, and shaping visual tension through composition, lighting, form, and detail.
Location: Remote within the United States
Salary: $82,000–$102,000, $96,000–$120,000, or $110,000–$140,000 USD annually, depending on work location and qualifications.
Company
is a startup multimedia studio behind the Poppy Playtime indie horror game franchise.
What you will do
- Design and build realistic interactive props, weapons, objects, architecture, and environment assets for first-person gameplay.
- Own the asset process from blockout and high-poly modeling through texturing and final game-ready implementation.
- Apply mechanical believability, modularity, trimming, reusability, and performance-focused workflows in Unreal Engine.
- Collaborate with game design, concept art, animation, level design, lighting, materials, and technical art.
- Translate references and narrative direction into grounded visuals that support horror mood, gameplay, and psychological tension.
- Conduct polish passes and provide feedback to maintain visual consistency, strong silhouettes, and overall horror quality.
Requirements
- Portfolio demonstrating mastery of hard-surface interactive props, realistic modeling, and high-quality game texturing.
- Strong foundation in composition, lighting, form, color, shape, and value control.
- Expertise in modular modeling and trimming workflows for efficient, reusable asset kits.
- High proficiency with Maya, Blender, ZBrush, Substance Designer, Substance Painter, and Photoshop.
- Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
- Understanding of horror visual language, immersive worldbuilding, mood construction, and collaborative iteration.
Nice to have
- Additional experience with Substance Designer, lighting, or world-building tools in Unreal Engine.
Culture & Benefits
- Remote work for eligible U.S.-based full-time employees.
- Profit sharing.
- Medical, dental, and vision insurance.
- 401(k) matching and FSA/HSA options.
- Paid time off, sick time, holidays, and parental leave.
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