обновлено 5 дней назад
3D Artist (Game Art)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
3D Artist (Game Art): Creating and implementing characters, props, vehicles, buildings, environments, textures, and shaders for real-time game engines with an accent on high- and low-poly modeling, PBR workflows, and technical optimization. Focus on building game-ready assets, maintaining visual consistency with art and technical teams, and balancing visual quality with real-time performance.
Company
Work focuses on creating 3D assets for games and real-time interactive experiences.
What you will do
- Create 3D assets including characters, props, vehicles, buildings, and environments.
- Sculpt high-poly and low-poly models for Unity and Unreal Engine.
- Texture and shade assets using Substance Painter, Photoshop, and Quixel.
- Optimize models for real-time performance and implement them in the game engine.
- Collaborate with the art director, animators, designers, developers, and technical team to maintain visual consistency.
- Meet project deadlines while maintaining high-quality standards and keeping up with current 3D art techniques.
Requirements
- Bachelor’s degree in Game Art, Animation, Fine Arts, or a related field is preferred.
- Proficiency in 3D modeling software such as Blender, Maya, or 3ds Max.
- Experience with texturing tools including Substance Painter, Photoshop, or ZBrush.
- Understanding of PBR workflows and strong knowledge of form, scale, proportion, and color theory.
- Familiarity with Unity or Unreal Engine.
- Ability to optimize models for real-time performance without compromising quality.
Culture & Benefits
- Collaborative work with art, design, animation, development, and technical specialists.
- Focus on visually immersive game worlds and technically optimized real-time assets.
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