Назад
Company hidden
5 дней назад

Cinematic Director (Unannounced Game)

119 280 - 220 700$
Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
director
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
Cinematic Director (Unannounced Game) (Real-Time Cinematics/Game Development): Leading the creative development and delivery of cinematic sequences for a new Blizzard game with an accent on in-engine authoring, performance capture, storytelling, and cross-functional production. Focus on directing hands-on cinematic creation, resolving pipeline and runtime constraints, managing the cinematics team, and maintaining narrative quality from previs through final implementation.

Location: Irvine, California, United States. Flexible hybrid work from the Irvine studio, with remote and on-site days; full-time on-site work is also available.

Salary: $119,280–$220,700 annual base pay in the U.S., with possible incentive compensation.

Company

hirify.global develops and publishes genre-defining video games and iconic interactive entertainment franchises.

What you will do

  • Lead the creative development and delivery of cinematic work for an unannounced Blizzard game.
  • Guide sequences from concepting and pitching through animatics, iteration, in-engine implementation, and final delivery.
  • Author, block, and iterate cinematic sequences directly in real-time tools such as Unreal Sequencer.
  • Set the quality bar for pacing, staging, camera language, performance, emotional clarity, and cinematic storytelling.
  • Partner with creative, narrative, animation, audio, music, voice-over, art, design, engineering, and production teams.
  • Manage the cinematics team, set priorities, coach team members, and improve workflows and review practices.

Requirements

  • 10+ years of professional experience in cinematics, game development, animation, film, television, or narrative visual media.
  • 2+ years of direct people-management experience, including coaching, feedback, and performance management.
  • Hands-on ownership of cinematic sequences from previs through final in-engine implementation.
  • Working knowledge of real-time cinematic pipelines, animation integration, lighting, layout, runtime constraints, and performance capture.
  • Practical experience with Unreal Engine, Maya, MotionBuilder, and performance capture workflows.
  • Strong cinematic storytelling, communication, problem-solving, and cross-functional collaboration skills.

Nice to have

  • Experience developing or shipping cinematic work for AAA games.
  • Experience with multiple real-time cinematic pipelines or story-driven games.
  • Experience collaborating with external vendors or outsource partners.
  • Familiarity with Blizzard games and interactive narrative storytelling.

Culture & Benefits

  • Hybrid work arrangement with flexibility to work fully on-site.
  • Medical, dental, vision, health savings, disability, and life insurance programs.
  • 401(k) company match, tuition reimbursement, and charitable donation matching.
  • Paid holidays, vacation, sick time, parental leave, and bereavement leave.
  • Mental health, wellbeing, fitness, legal service, and other employee support programs.
  • Relocation assistance may be available if the company requires a geographic move.

Hiring process

  • Submit a resume and a portfolio or reel demonstrating high-quality cinematic, narrative, or visually driven storytelling work.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →