5 дней назад
Cinematic Director (Unannounced Game)
119 280 - 220 700$
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Описание вакансии
Текст:
TL;DR
Cinematic Director (Unannounced Game) (Real-Time Cinematics/Game Development): Leading the creative development and delivery of cinematic sequences for a new Blizzard game with an accent on in-engine authoring, performance capture, storytelling, and cross-functional production. Focus on directing hands-on cinematic creation, resolving pipeline and runtime constraints, managing the cinematics team, and maintaining narrative quality from previs through final implementation.
Location: Irvine, California, United States. Flexible hybrid work from the Irvine studio, with remote and on-site days; full-time on-site work is also available.
Salary: $119,280–$220,700 annual base pay in the U.S., with possible incentive compensation.
Company
develops and publishes genre-defining video games and iconic interactive entertainment franchises.
What you will do
- Lead the creative development and delivery of cinematic work for an unannounced Blizzard game.
- Guide sequences from concepting and pitching through animatics, iteration, in-engine implementation, and final delivery.
- Author, block, and iterate cinematic sequences directly in real-time tools such as Unreal Sequencer.
- Set the quality bar for pacing, staging, camera language, performance, emotional clarity, and cinematic storytelling.
- Partner with creative, narrative, animation, audio, music, voice-over, art, design, engineering, and production teams.
- Manage the cinematics team, set priorities, coach team members, and improve workflows and review practices.
Requirements
- 10+ years of professional experience in cinematics, game development, animation, film, television, or narrative visual media.
- 2+ years of direct people-management experience, including coaching, feedback, and performance management.
- Hands-on ownership of cinematic sequences from previs through final in-engine implementation.
- Working knowledge of real-time cinematic pipelines, animation integration, lighting, layout, runtime constraints, and performance capture.
- Practical experience with Unreal Engine, Maya, MotionBuilder, and performance capture workflows.
- Strong cinematic storytelling, communication, problem-solving, and cross-functional collaboration skills.
Nice to have
- Experience developing or shipping cinematic work for AAA games.
- Experience with multiple real-time cinematic pipelines or story-driven games.
- Experience collaborating with external vendors or outsource partners.
- Familiarity with Blizzard games and interactive narrative storytelling.
Culture & Benefits
- Hybrid work arrangement with flexibility to work fully on-site.
- Medical, dental, vision, health savings, disability, and life insurance programs.
- 401(k) company match, tuition reimbursement, and charitable donation matching.
- Paid holidays, vacation, sick time, parental leave, and bereavement leave.
- Mental health, wellbeing, fitness, legal service, and other employee support programs.
- Relocation assistance may be available if the company requires a geographic move.
Hiring process
- Submit a resume and a portfolio or reel demonstrating high-quality cinematic, narrative, or visually driven storytelling work.
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