Technical Art Director (Unreal)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Art Director (Unreal): Defining the technical vision and rendering strategies for high-end gaming projects with an accent on graphics systems and production efficiency. Focus on solving complex technical challenges, optimizing rendering pipelines, and mentoring technical art teams.
Location: Office-based in Montreal (Canada), Montpellier (France), or Sofia (Bulgaria)
Company
is a global leader in gaming, creating original and memorable experiences such as Assassin’s Creed, Rainbow Six, and Just Dance.
What you will do
- Collaborate with leadership to define the technical vision and evaluate the feasibility of graphical features.
- Supervise and support a team of Technical Artists and Principal Technical Artists.
- Develop and maintain technical solutions in Unreal to meet visual goals and production needs.
- Analyze constraints related to rendering, memory, and performance to recommend optimal solutions.
- Design and integrate tools and workflows to enhance artistic and technical production pipelines.
- Establish and maintain technical standards, best practices, and reference documentation.
Requirements
- Experience in technical direction within technical art or graphics programming in the video game industry.
- Proven experience managing, mentoring, or coordinating technical teams.
- Advanced knowledge of Unreal and a deep understanding of rendering systems and graphics architecture.
- Proficiency with 3D software such as Maya, 3ds Max, and Substance Painter.
- Understanding of programming or scripting languages like C++, Python, or C#.
- Must be based in or able to work from the office in Montreal, Montpellier, or Sofia.
Culture & Benefits
- Commitment to diverse perspectives to help both players and teams thrive.
- Environment focused on innovation and pushing the boundaries of entertainment.
- Opportunity to work on world-renowned gaming franchises.
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