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3 дня назад

Ad Monetization Manager (Mobile Games)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Sweden
Релокация
Armenia/Cyprus/Kazakhstan +4 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify RU Global, списка компаний с восточно-европейскими корнями
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Текст:
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TL;DR
Ad Monetization Manager (Mobile Games): Owning advertising revenue across live mobile game titles and building hybrid monetization for hybridcasual projects with an accent on mediation optimization, ad experience design, and monetization analytics. Focus on connecting ad LTV with user acquisition payback, designing A/B tests that account for retention and IAP, and translating performance data into product and UA decisions.

Location: Fully remote with no office restrictions; official employment is available in one of the company’s locations or remotely under a contract. Relocation support is available for Armenia, Bulgaria, Georgia, Kazakhstan, Cyprus, Malta, and Montenegro.

Company

hirify.global is a mobile game developer and publisher headquartered in Stockholm, Sweden, with more than 850 professionals and a portfolio played by 250 million people worldwide.

What you will do

  • Own advertising revenue performance across assigned mobile game titles, including ad ARPDAU, eCPM, impressions per DAU, and fill rate.
  • Run mediation end to end by optimizing bidding and waterfall setups, onboarding and rotating networks, and diagnosing performance drops.
  • Design ad placements, frequency, and formats with product teams, including rewarded video integration into core game loops.
  • Build and evaluate A/B tests based on their impact on retention and IAP, not ad ARPDAU alone.
  • Connect ad LTV with user acquisition payback models for hybridcasual projects through network signals and value-based segmentation.
  • Manage ad network partnerships and report performance insights to product, UA, and management teams.

Requirements

  • 3+ years of ad monetization experience in mobile games or apps with hands-on mediation ownership.
  • Experience embedded in a game product team working with product, analytics, and engineering on a live title.
  • Practical experience with AppLovin MAX, LevelPlay/ironSource, Google AdMob, or Google Ad Manager, including bidding and waterfall models.
  • Experience with hybrid monetization and understanding of how advertising competes with IAP.
  • Ability to work independently with BI and analytical dashboards, read SDK/API documentation, and write clear engineering requirements.
  • Upper-Intermediate English or above; structured, self-directed, and able to defend decisions with data.

Nice to have

  • Experience on the ad network or mediation platform side.
  • Background in hybridcasual or hypercasual games.
  • Understanding of ROAS, SKAN, AEM, and the role of advertising revenue in UA payback models.
  • Experience with casual IAP-driven games.

Culture & Benefits

  • Fully remote work, flexible hours, and transparent processes.
  • Health insurance, gym or sports reimbursement, and work-life balance initiatives.
  • Relocation financial assistance and guidance, including support with family legalization.
  • Internal education, workshops, webinars, hackathons, R&D project resources, and language courses.
  • Performance bonuses, project profit bonuses, and profit-sharing for key employees.
  • Charitable initiatives, team sports, and professional community activities.

Hiring process

  • Applications are reviewed within one week.
  • Suitable candidates are contacted for further discussion; other applicants may be added to the talent pool.

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