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1 день назад

Lead Character Tools Engineer (Game Development)

143 700 - 215 500$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Lead Character Tools Engineer (Game Development): Developing and distributing character creation, rigging, simulation, and animation tools for game development workflows with an accent on Autodesk Maya, C++, real-time environments, and pipeline automation. Focus on integrating AI and ML, processing deformation and meshes, and collaborating with artists, engineers, and game studios to standardize production workflows.

Location: United States, Remote

Base pay: $143,700–$215,500 USD annually, with potential bonus eligibility.

Company

hirify.global is the entertainment and gaming brand of Sony Interactive Entertainment, delivering hardware, network services, and software titles to a global audience.

What you will do

  • Prototype, develop, deploy, maintain, and customize tools for character creation, rigging, simulation, animation, and game-engine integration.
  • Collaborate with artists, engineers, technical artists, research engineers, studio stakeholders, and Central Technology groups.
  • Set up and maintain project-specific environments, pipeline tools, workflow automation, and data-management practices.
  • Support varying client environments, assets, tools, and real-time game-development workflows.
  • Build technical documentation and contribute to internal demonstrations and conferences, with required travel.
  • Research and integrate AI, ML, and agentic workflows to improve game-making processes.

Requirements

  • 10+ years of experience in a game development studio or in creating artist-facing tools for a technical art or engineering team.
  • Experience developing and deploying tools for character creation, rigging, simulation, or animation pipelines in production or runtime environments.
  • Strong C++ programming and debugging skills, plus extensive Autodesk Maya experience and general knowledge of Maya rigging.
  • Strong understanding of game editors, DCC-to-real-time workflows, deformation, mesh processing, and project pipeline environments.
  • Experience leveraging agentic AI models and excellent troubleshooting and problem-solving skills.
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.

Nice to have

  • Strong Python skills with PyQt or PySide.
  • Experience with MotionBuilder, Houdini, HLSL, MaterialX, Perforce, Git, or Confluence.
  • Exposure to photogrammetry, motion capture, or performance capture.

Culture & Benefits

  • Collaborative environment involving internal teams and hirify.global studios, with opportunities for self-directed experimentation and research.
  • Medical, dental, and vision coverage.
  • Matching 401(k), paid time off, wellness program, and Sony product discounts.
  • Inclusive workplace that supports diversity and equal opportunity.

Hiring process

  • Background checks are conducted at the offer stage and may include criminal background checks for some roles.

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