1 день назад
Lead Character Tools Engineer (Game Development)
143 700 - 215 500$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead Character Tools Engineer (Game Development): Developing and distributing character creation, rigging, simulation, and animation tools for game development workflows with an accent on Autodesk Maya, C++, real-time environments, and pipeline automation. Focus on integrating AI and ML, processing deformation and meshes, and collaborating with artists, engineers, and game studios to standardize production workflows.
Location: United States, Remote
Base pay: $143,700–$215,500 USD annually, with potential bonus eligibility.
Company
is the entertainment and gaming brand of Sony Interactive Entertainment, delivering hardware, network services, and software titles to a global audience.
What you will do
- Prototype, develop, deploy, maintain, and customize tools for character creation, rigging, simulation, animation, and game-engine integration.
- Collaborate with artists, engineers, technical artists, research engineers, studio stakeholders, and Central Technology groups.
- Set up and maintain project-specific environments, pipeline tools, workflow automation, and data-management practices.
- Support varying client environments, assets, tools, and real-time game-development workflows.
- Build technical documentation and contribute to internal demonstrations and conferences, with required travel.
- Research and integrate AI, ML, and agentic workflows to improve game-making processes.
Requirements
- 10+ years of experience in a game development studio or in creating artist-facing tools for a technical art or engineering team.
- Experience developing and deploying tools for character creation, rigging, simulation, or animation pipelines in production or runtime environments.
- Strong C++ programming and debugging skills, plus extensive Autodesk Maya experience and general knowledge of Maya rigging.
- Strong understanding of game editors, DCC-to-real-time workflows, deformation, mesh processing, and project pipeline environments.
- Experience leveraging agentic AI models and excellent troubleshooting and problem-solving skills.
- BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
Nice to have
- Strong Python skills with PyQt or PySide.
- Experience with MotionBuilder, Houdini, HLSL, MaterialX, Perforce, Git, or Confluence.
- Exposure to photogrammetry, motion capture, or performance capture.
Culture & Benefits
- Collaborative environment involving internal teams and studios, with opportunities for self-directed experimentation and research.
- Medical, dental, and vision coverage.
- Matching 401(k), paid time off, wellness program, and Sony product discounts.
- Inclusive workplace that supports diversity and equal opportunity.
Hiring process
- Background checks are conducted at the offer stage and may include criminal background checks for some roles.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →
Похожие вакансии
1 день назад
Graphics Engineer (C/C++)
120 000 - 154 300$
1 день назад
Graphics Engineer (C/C++/HLSL)
120 000 - 154 300$
Next Genium
16 часов назад
Senior Unreal Engine 5 Developer (C++)
80 000 - 120 000₽
3 дня назад
Разработчик Unreal Engine 5 (UE5)
80 000 - 120 000₽
1 день назад
AI Engineer (Gameplay)
119 278 - 157 642CAD
Playrix
3 дня назад