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1 день назад

Graphics Engineer (C/C++/HLSL)

120 000 - 154 300$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
middle
Английский
c1
Страна
US/SK/China +2 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Graphics Engineer (C/C++/HLSL): Designing and maintaining high-performance rendering code and shaders for NBA 2K, with an accent on visual fidelity, GPU optimization, and real-time graphics. Focus on implementing rendering technologies, improving VFX, lighting, and post-processing, and solving performance challenges in high-fidelity gameplay.

Location: Fully remote anywhere in the United States. The posting also lists studio locations in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville.

Salary ranges are listed by pay-transparency location: California: $120,000–$154,300 USD per year; New York: $108,000–$138,800 USD per year; Washington: $120,000–$154,300 USD per year; New Jersey: $108,000–$138,800 USD per year; British Columbia: $85,700–$114,300 CAD per year. Total compensation may also include a bonus, equity awards, and benefits.

Company

Visual Concepts is a game development studio focused on artistry and technical innovation, with more than 100 shipped multi-platform titles.

What you will do

  • Design, develop, and maintain high-performance C/C++ rendering code and HLSL shaders.
  • Explore and implement rendering technologies that improve game visual quality.
  • Optimize GPU performance for smooth, high-fidelity gameplay.
  • Collaborate with art and design teams to define and enhance the NBA 2K visual experience.
  • Improve VFX, lighting, and post-processing graphics features.
  • Contribute to system-wide rendering technology upgrades.

Requirements

  • 3+ years of experience in game or graphics development.
  • Bachelor’s degree in Computer Science or equivalent professional experience.
  • Advanced proficiency in HLSL or a comparable shading language.
  • Strong understanding of 3D mathematics, optimization techniques, and performance trade-offs.
  • Ability to write efficient, portable, reliable, and readable code.
  • Fluent English, written and verbal, is required.

Nice to have

  • Experience shipping a AAA title.
  • Expertise in physically based rendering, real-time global illumination, post-processing effects, or natural-phenomena simulation.
  • Experience applying machine learning techniques to graphics challenges.

Culture & Benefits

  • Work with an independent, entrepreneurial, and collaborative engineering team.
  • Contribute to a high-caliber game development environment focused on technical innovation.
  • Remote work is available anywhere in the United States.
  • Benefits may include medical, financial, and other employee programs.
  • The position is at-will, and compensation or benefit programs may be modified at the company’s discretion.

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