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Описание вакансии
TL;DR
Middle Environment Artist (Vanguard) (Unreal Engine 5.8, Lumen): Dressing, lighting, and optimizing a co-op FPS strike-map environment with an accent on modular sci-fi kits, in-engine delivery, and real-time performance. Focus on owning the complete lighting pass, preserving locked gameplay volumes, expanding corridors, and maintaining 60 FPS at 1080p on a 3060-class GPU during combat.
🦄 Description
Vanguard is a co-op FPS being developed in Unreal Engine 5.8, currently targeting a vertical slice.
The Environment Artist will dress and light an existing single-player strike map consisting of three encounter rooms, connecting corridors, a boss arena, and a small armory room used as the main-menu backdrop. An optional modular sci-fi kitbash library is provided, so the work does not start from a blank slate. Corridors are open for expansion proposals, while arena gameplay volumes are locked.
Lighting is a first-class deliverable using Lumen and Ultra Dynamic Sky. The completed environment must maintain 60 FPS at 1080p on a 3060-class GPU during combat and be delivered directly in-engine as project content.
🚀 Responsibilities
• Dress and polish existing strike-map environments
• Assemble environments using modular sci-fi kits
• Expand and improve connecting corridors where appropriate
• Preserve locked gameplay volumes in arena spaces
• Own the complete lighting pass using Lumen and Ultra Dynamic Sky
• Create and polish the armory environment used as the main-menu backdrop
• Optimize environment and lighting performance for 60 FPS at 1080p on a 3060-class GPU during combat
• Deliver completed work directly inside the Unreal Engine project
• Work asynchronously against agreed milestones
📚 Required Skills
• Portfolio featuring in-engine Unreal Engine turntables or video
• Strong environment assembly and dressing skills using modular kits
• Ability to independently own environment lighting
• Experience with Unreal Engine 5.8
• Experience working with Git and Git LFS
• Ability to work remotely and asynchronously
• Understanding of real-time environment optimization and performance constraints
👍 Nice to Have
• One shipped or near-shipped game project
• Experience with sci-fi environments
• Experience working on FPS environments
• Experience designing transitions and corridors around locked gameplay spaces
🍪 What we offer
• Remote worldwide collaboration
• Freelance milestone-based engagement
• Flexible hourly or per-milestone rate
• Paid test room before the main engagement
• USD 150–400 fixed compensation for the test room
• Test payment on delivery regardless of outcome
• Existing modular sci-fi kitbash library available for production
• Creative freedom to propose corridor expansions
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