Назад
4 дня назад

Middle 3D MetaHuman Artist (Indie)

Формат работы
remote (Global)
Тип работы
project
Грейд
middle
Английский
b2
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TL;DR
Middle 3D MetaHuman Artist (Indie) (Unreal Engine 5/MetaHuman): Refining provided OBJ base meshes into production-ready, photorealistic characters for a narrative game with an accent on facial sculpting, topology, grooming, PBR texturing, and MetaHuman integration. Focus on building a LOD0 main character, supporting ARKit 52 FACS blendshapes and Live Link facial tracking, and maintaining AAA visual quality within real-time budgets.
MIDDLE 3D METAHUMAN ARTIST (INDIE)

🕹 Narrative Game
🧠 Middle
💰 Upfront Payment + Revenue Share
⏰ Contract
🌎 Remote

🦄 Description
We are looking for a skilled 3D MetaHuman Artist to join a narrative game project built in Unreal Engine 5. The project targets high-end AAA photorealism comparable to Alan Wake 2, Death Stranding, and MetaHuman quality.
This is a long-term collaboration with a mixed upfront payment and revenue-share agreement. The plan is to create 4–5 characters over time, with the immediate priority being a production-ready LOD0 Main Character.
A generated or pre-sculpted OBJ base mesh will be provided for every character. The artist will refine these starting meshes into production-quality characters while preserving unique facial features and proportions and ensuring full compatibility with the Unreal Engine 5 MetaHuman pipeline.

🚀 Responsibilities
• Refine provided OBJ base meshes into production-quality characters
• Create high-end photorealistic human characters
• Match unique facial features and character proportions
• Produce a production-ready LOD0 Main Character
• Integrate characters into Unreal Engine 5 using MetaHuman workflows
• Work with Mesh to MetaHuman and custom MetaHuman setups
• Prepare topology compatible with the native MetaHuman rig
• Ensure compatibility with Apple ARKit 52 FACS blendshapes
• Support Live Link facial tracking and animation retargeting
• Create and optimize character hair using hair cards or strand-based grooming
• Prepare 4K PBR character textures
• Configure skin materials using Subsurface Scattering shaders
• Maintain AAA visual quality while respecting real-time character budgets

📚 Required Skills
• Strong portfolio of realistic character art
• Experience creating high-end photorealistic human characters
• Strong facial sculpting and character topology skills
• Professional experience with Unreal Engine 5
• Experience with MetaHuman integration
• Knowledge of Mesh to MetaHuman and custom MetaHuman workflows
• Understanding of native MetaHuman rigging
• Knowledge of Apple ARKit 52 FACS blendshapes
• Experience preparing characters for Live Link facial tracking
• Experience with animation retargeting workflows
• Experience with hair cards or Unreal Engine strand-based Groom workflows
• Strong knowledge of PBR character texturing
• Experience creating 4K textures and skin materials
• Understanding of Subsurface Scattering shaders
• Ability to work within approximately 35k–50k triangles for the head and 80k–100k triangles total at LOD0

👍 Nice to Have
• Previous MetaHuman character projects
• Portfolio examples of realistic Unreal Engine 5 head sculpts
• Examples of production-ready facial topology
• Experience with AAA-quality real-time character pipelines
• Experience optimizing MetaHuman-compatible grooming
• Experience developing characters for narrative-focused games

🍪 What we offer
• Remote collaboration
• Mixed upfront payment and revenue-share agreement
• Long-term partnership opportunity
• Approximately 4–5 characters planned
• Provided OBJ base meshes for each character
• Opportunity to create AAA-quality photorealistic characters
• Unreal Engine 5 and MetaHuman production pipeline

📞 Contact
Discord:

#gamedev #characterart #characterartist #3dartist #metahuman #unrealengine #ue5 #photorealism #aaa #sculpting #grooming #pbr #facialanimation #remote

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