1 день назад
Principal Systems Designer (F2P Mobile Game)
144 200 - 215 000$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Principal Systems Designer (F2P mobile game): Designing and implementing progression, combat scaling, economy, and rewards systems for an unannounced live-service mobile game with an accent on RPG progression, quantitative modeling, and Unity implementation. Focus on building simulations and tuning tools, translating zero-to-one design problems into shippable systems, and using analytics and playtests to balance future content.
Location: Canada or United States
Annual salary: $144,200–$215,000 USD for candidates in CA, CO, NJ, NY, and WA.
Company
is a global video game and interactive entertainment company developing, publishing, and operating mobile, web, PC, and console games.
What you will do
- Design and implement progression, combat scaling, economy, and rewards systems from initial definition through launch.
- Align RPG progression, combat abilities, scaling, and content difficulty with gameplay designers.
- Build models, simulations, spreadsheets, loot tables, cost structures, XP curves, and stat-scaling tools.
- Implement, tune, and iterate on systems directly in Unity and supporting design tools.
- Create documentation and collaborate with engineering, production, and design partners on authoring and balancing pipelines.
- Use analytics and playtest feedback to evaluate performance, identify risks, and improve systems for future content.
Requirements
- 8+ years of experience owning complex progression, economy, combat-adjacent, or related systems through development and launch or live operations.
- Strong technical skills with spreadsheets and system implementation in Unity, Unreal, a proprietary engine, or scripting and tools environments.
- Deep understanding of RPG progression, power curves, stat growth, gear or ability scaling, and combat difficulty.
- Strong quantitative and analytical skills, including judgment about data strengths and limitations.
- Experience taking systems from definition through implementation, tuning, and a shippable state.
- Ability to document ambiguous design problems and collaborate across engineering, production, gameplay, combat, and content disciplines.
Nice to have
- Experience designing systems for F2P collector games.
- Experience with multiplayer action RPGs.
- Experience working with licensed IP.
Culture & Benefits
- Healthcare and retirement benefits, pet insurance, and equity and bonus eligibility.
- Paid holidays, paid free days, and unlimited paid time off.
- Work with a global team developing and operating games for hundreds of millions of players.
- Access to a broad portfolio of mobile, web, PC, and console gaming experiences and proprietary technology.
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