Назад
Company hidden
2 дня назад

Technical UI Designer (Unreal Engine)

120 000 - 146 000$
Формат работы
remote (Global)
Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
Technical UI Designer (Unreal Engine): Building and polishing accessible, responsive, data-driven player-facing interfaces for the next Subnautica game with an accent on UMG, Blueprints, UI architecture, and cross-platform performance. Focus on implementing complex gameplay-driven UI behavior, optimizing and debugging widgets and Blueprints, and designing scalable UI workflows and pipelines.

Location: Remote on a globally distributed team

Salary: $120,000–$146,000 per year in California

Company

Game studio developing the next title in the Subnautica franchise and creating accessible, engaging games for players worldwide.

What you will do

  • Own UI implementation from wireframes through final polish across all target platforms.
  • Build widgets, structures, classes, and data-driven components supporting gameplay needs.
  • Implement responsive animations and interactive behavior driven by gameplay events, player input, and UI states.
  • Collaborate with UI/UX design, UI art, technical design, and engineering to deliver functional, performant, accessible interfaces.
  • Advise on Blueprint versus native-code implementation, architecture, workflows, and structure.
  • Optimize and debug UMG and Blueprint issues while improving UI pipelines, documentation, and organization.

Requirements

  • 5+ years of experience as a Technical UI Designer, including at least one shipped Unreal Engine title in this role.
  • Proficiency with UMG, Blueprints, and Enhanced Input.
  • Strong understanding of Unreal UI architecture, lifecycle events, state management, and UI performance.
  • Experience creating animated, responsive, data-driven UI components such as HUDs, health bars, popups, and action prompts.
  • Knowledge of UI/UX, game usability, interaction design, visual design, and modern video game UI practices.
  • Strong debugging, documentation, communication, organization, and collaboration skills.

Nice to have

  • Programming experience in C++, C#, or similar languages.
  • Familiarity with Photoshop or Illustrator, UMG Viewmodels, UI materials, and 3D models in UI.
  • Experience with early access release models.

Culture & Benefits

  • Full-time remote work with a globally distributed team.
  • Annual professional development support.
  • Home office stipend.
  • Paid time off for volunteer and nonprofit work.
  • Inclusive workplace with reasonable accommodations and equal employment opportunities.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →