2 дня назад
Technical UI Designer (Unreal Engine)
120 000 - 146 000$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Technical UI Designer (Unreal Engine): Building and polishing accessible, responsive, data-driven player-facing interfaces for the next Subnautica game with an accent on UMG, Blueprints, UI architecture, and cross-platform performance. Focus on implementing complex gameplay-driven UI behavior, optimizing and debugging widgets and Blueprints, and designing scalable UI workflows and pipelines.
Location: Remote on a globally distributed team
Salary: $120,000–$146,000 per year in California
Company
Game studio developing the next title in the Subnautica franchise and creating accessible, engaging games for players worldwide.
What you will do
- Own UI implementation from wireframes through final polish across all target platforms.
- Build widgets, structures, classes, and data-driven components supporting gameplay needs.
- Implement responsive animations and interactive behavior driven by gameplay events, player input, and UI states.
- Collaborate with UI/UX design, UI art, technical design, and engineering to deliver functional, performant, accessible interfaces.
- Advise on Blueprint versus native-code implementation, architecture, workflows, and structure.
- Optimize and debug UMG and Blueprint issues while improving UI pipelines, documentation, and organization.
Requirements
- 5+ years of experience as a Technical UI Designer, including at least one shipped Unreal Engine title in this role.
- Proficiency with UMG, Blueprints, and Enhanced Input.
- Strong understanding of Unreal UI architecture, lifecycle events, state management, and UI performance.
- Experience creating animated, responsive, data-driven UI components such as HUDs, health bars, popups, and action prompts.
- Knowledge of UI/UX, game usability, interaction design, visual design, and modern video game UI practices.
- Strong debugging, documentation, communication, organization, and collaboration skills.
Nice to have
- Programming experience in C++, C#, or similar languages.
- Familiarity with Photoshop or Illustrator, UMG Viewmodels, UI materials, and 3D models in UI.
- Experience with early access release models.
Culture & Benefits
- Full-time remote work with a globally distributed team.
- Annual professional development support.
- Home office stipend.
- Paid time off for volunteer and nonprofit work.
- Inclusive workplace with reasonable accommodations and equal employment opportunities.
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