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2 дня назад

Experienced Content Designer (Victoria 3)

Тип работы
fulltime
Грейд
senior
Английский
c1
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Experienced Content Designer (Victoria 3) (Narrative Game Design): Designing, writing, and scripting events, Journal Entries, and other narrative content for a grand strategy game with an accent on historical research, alternative-history storytelling, and player experience. Focus on owning content-focused DLCs from concept through release, balancing scripted systems, and mentoring other designers.

Company

hirify.global develops grand strategy games, including Victoria 3.

What you will do

  • Design, write, and implement events, Journal Entries, and other narrative content in American English.
  • Own content-focused DLCs from ideation and prototyping through implementation, polish, release, and post-release support.
  • Script narrative content and balance gameplay values using the in-house scripting language.
  • Research 19th- and early 20th-century history to create accurate and believable alternative-history storylines.
  • Review content and writing, provide constructive feedback, and mentor less experienced designers.
  • Coordinate with art, code, QA, localization, and other disciplines to deliver high-quality content on time.

Requirements

  • At least 5 years of professional experience as a content designer, narrative designer, or game designer.
  • Excellent written American English, with strong grammar, clarity, and tone.
  • Ability to read, write, and debug code-based scripts.
  • Deep interest in strategy games, particularly Paradox Development Studio grand strategy games.
  • Ability to take ownership, identify issues early, propose improvements, and maintain a player-centric quality standard.

Nice to have

  • Experience modding Paradox Development Studio games.
  • Experience working on a live game with recurring expansions and updates.
  • Experience reviewing, editing, or mentoring other designers.
  • Interest in or education in history, especially the Victorian era.

Culture & Benefits

  • High-trust, result-driven, and player-centric working culture.
  • Freedom and responsibility to own work and deliver agreed outcomes.
  • Opportunities to improve content pipelines and standards, including the use of AI tools.
  • Regular gameplay helps maintain connection with the player experience.

Hiring process

  • Include work samples or a portfolio link with the application when available.
  • Shipped narrative or game content designed and implemented personally is especially relevant.

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