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12 часов назад

Senior Graphics Engineer (Unity)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Graphics Engineer (Unity): Developing and optimizing rendering features, shaders, graphics code, and artist workflow tools for Football Manager across multiple platforms with an accent on real-time rendering, GPU performance, and visual fidelity. Focus on designing render-pipeline solutions, profiling memory and rendering bottlenecks, debugging graphics issues, and building scalable tools and automated validation.

Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW; hybrid work with 2–3 days in the studio per week. Remote work is by exception.

Company

hirify.global is the studio behind Football Manager and a wholly owned subsidiary of SEGA Europe, developing games for multiple platforms.

What you will do

  • Implement and maintain character rendering, lighting, post-processing, materials, and other rendering features.
  • Develop and optimize Unity shaders and rendering code for multiple platforms.
  • Profile and optimize rendering performance and memory usage across target devices.
  • Build tools that improve artist workflows, along with automated tests and asset validation tools.
  • Debug rendering issues and maintain visual fidelity within performance constraints.
  • Collaborate with graphics engineers, artists, and the wider Art Department on scalable rendering solutions.

Requirements

  • Extensive professional experience with C#, or strong C++ experience combined with deep HLSL and shader-optimization expertise.
  • Significant graphics software engineering experience, including shipping at least one game on multiple platforms.
  • Strong knowledge of modern scriptable or custom render pipelines and render-graph architectures, such as Unity URP/SRP or equivalent.
  • Proficiency in HLSL, GPU architectures, rendering techniques, real-time lighting, shadows, PBR, and graphics performance optimization.
  • Experience profiling and debugging rendering issues with tools such as RenderDoc, Unity Profiler, PIX, or NSight, plus a deep understanding of 3D mathematics.
  • Experience with asset pipelines and strong software engineering and communication skills for collaboration with engineers and artists.

Nice to have

  • Hands-on Unity experience, including URP customization, or proven ability to ramp up quickly on a new engine.
  • Experience with C# and Unity testing methodologies.
  • Experience developing in C++ or for iOS, Android, or Switch.
  • Familiarity with DirectX 11/12, Metal, or Vulkan.

Culture & Benefits

  • Private healthcare and dental plans, travel insurance, and a contributory pension scheme with contributions of up to 7% of annual salary.
  • Gym membership options, mental health and coaching support, and access to onsite physical and massage therapist services.
  • Free access to games released under the SEGA Europe umbrella.
  • Studio events, clubs and societies, an onsite evening bar, and a breakfast bar at the London headquarters.
  • Accessible studio facilities, an inclusive recruitment process, and a focus on collaboration, flexibility, growth, and work-life balance.

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