12 часов назад
Senior Graphics Engineer (Unity)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Graphics Engineer (Unity): Developing and optimizing rendering features, shaders, graphics code, and artist workflow tools for Football Manager across multiple platforms with an accent on real-time rendering, GPU performance, and visual fidelity. Focus on designing render-pipeline solutions, profiling memory and rendering bottlenecks, debugging graphics issues, and building scalable tools and automated validation.
Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW; hybrid work with 2–3 days in the studio per week. Remote work is by exception.
Company
is the studio behind Football Manager and a wholly owned subsidiary of SEGA Europe, developing games for multiple platforms.
What you will do
- Implement and maintain character rendering, lighting, post-processing, materials, and other rendering features.
- Develop and optimize Unity shaders and rendering code for multiple platforms.
- Profile and optimize rendering performance and memory usage across target devices.
- Build tools that improve artist workflows, along with automated tests and asset validation tools.
- Debug rendering issues and maintain visual fidelity within performance constraints.
- Collaborate with graphics engineers, artists, and the wider Art Department on scalable rendering solutions.
Requirements
- Extensive professional experience with C#, or strong C++ experience combined with deep HLSL and shader-optimization expertise.
- Significant graphics software engineering experience, including shipping at least one game on multiple platforms.
- Strong knowledge of modern scriptable or custom render pipelines and render-graph architectures, such as Unity URP/SRP or equivalent.
- Proficiency in HLSL, GPU architectures, rendering techniques, real-time lighting, shadows, PBR, and graphics performance optimization.
- Experience profiling and debugging rendering issues with tools such as RenderDoc, Unity Profiler, PIX, or NSight, plus a deep understanding of 3D mathematics.
- Experience with asset pipelines and strong software engineering and communication skills for collaboration with engineers and artists.
Nice to have
- Hands-on Unity experience, including URP customization, or proven ability to ramp up quickly on a new engine.
- Experience with C# and Unity testing methodologies.
- Experience developing in C++ or for iOS, Android, or Switch.
- Familiarity with DirectX 11/12, Metal, or Vulkan.
Culture & Benefits
- Private healthcare and dental plans, travel insurance, and a contributory pension scheme with contributions of up to 7% of annual salary.
- Gym membership options, mental health and coaching support, and access to onsite physical and massage therapist services.
- Free access to games released under the SEGA Europe umbrella.
- Studio events, clubs and societies, an onsite evening bar, and a breakfast bar at the London headquarters.
- Accessible studio facilities, an inclusive recruitment process, and a focus on collaboration, flexibility, growth, and work-life balance.
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