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6 дней назад

Senior/Lead Gameplay Animator (3C & FPS)

Формат работы
remote (только Europe)/onsite
Тип работы
fulltime
Грейд
senior/lead
Английский
b2
Страна
France/UK/US +3 еще
Релокация
China
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Senior/Lead Gameplay Animator (3C & FPS): Creating and implementing responsive character movement, first-person animation, weapon handling, and camera feedback for AAA FPS gameplay with an accent on animation systems, engine integration, and moment-to-moment responsiveness. Focus on building animation graphs and state machines, solving transition and interruption issues, and balancing believable physicality with playable responsiveness.

Location: Remote in Canada, France, Spain, the United Kingdom, or the United States; office-based in Guangzhou, Hangzhou, or Shanghai, China. Relocation to China is preferred. Remote work depends on location, time-zone compatibility, and collaboration needs.

Company

Develops AAA games requiring high-quality gameplay animation and responsive player experiences.

What you will do

  • Own gameplay animation features from reference gathering and prototyping through asset creation, engine integration, debugging, and final polish.
  • Create character movement and action animations for locomotion, directional changes, stance transitions, traversal, combat interactions, and first-person presentation.
  • Refine movement responsiveness, action timing, transitions, interruption behavior, weapon handling, and camera feedback with gameplay designers and programmers.
  • Build and maintain animation graphs, state machines, blend setups, and animation layers in the game engine.
  • Use keyframe animation and motion-capture workflows, evaluate work in playable builds, and resolve issues with technical animation and engineering teams.
  • At Lead level, guide feature planning, establish quality benchmarks, provide feedback, and mentor teammates while remaining hands-on.

Requirements

  • Professional experience creating and implementing gameplay animation for AAA first-person shooters.
  • A portfolio demonstrating body mechanics, weight, timing, posing, and responsive gameplay animation.
  • Experience taking animation assets into a game engine and iterating on them in playable builds.
  • Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions.
  • Proficiency with professional animation tools, including keyframe animation and motion-capture editing.
  • Ability to investigate animation problems and collaborate with design and engineering partners within production constraints.

Nice to have

  • Experience on recent AAA FPS, action, or action-adventure productions.
  • Experience establishing or evolving 3C animation systems.
  • Technical animation, scripting, or tool-development experience.
  • Experience with inverse kinematics, motion matching, procedural animation, motion warping, or animation retargeting.
  • Experience maintaining consistency between first-person presentation and third-person character animation.

Culture & Benefits

  • Hands-on ownership of gameplay animation features from early prototypes through final in-game polish.
  • Cross-disciplinary collaboration with gameplay design, programming, technical animation, and engineering teams.
  • Opportunity to influence animation systems and production workflows.
  • Senior and Lead scopes are aligned with demonstrated capability and contribution.

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