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Описание вакансии
Текст:
TL;DR
Senior Gameplay Animator (Video Games): Creating and implementing systemic gameplay animation for AAA games with an accent on Maya, motion capture, keyframe animation, and game-engine integration. Focus on directing motion-capture shoots, solving gameplay issues with debug tools, and developing animation systems with design and engineering teams.
Location: Hybrid/onsite at the studio in Santa Monica, California, United States. Candidates must be authorized to work in the United States.
Hourly base pay: $69.52–$86.93 USD
Company
Naughty Dog is a video game studio known for narrative-driven AAA titles including The Last of Us series and is developing Intergalactic: The Heretic Prophet.
What you will do
- Create high-quality animation content in Maya and implement it in the game engine.
- Collaborate with animation, design, and engineering teams on systemic gameplay animations.
- Plan, direct, and participate in motion-capture shoots.
- Use engine debugging tools to identify and resolve gameplay issues with designers and programmers.
- Define and maintain the animation style and quality bar while improving technologies and workflows.
- Take ownership of complex projects, mentor team members, and create documentation.
Requirements
- At least one shipped AAA game as a Senior Gameplay Animator or equivalent.
- At least five years of experience in the video game industry.
- Expertise in systemic gameplay animation, motion capture, and keyframe character animation.
- Technical knowledge of state machines, blend trees, motion matching, game systems, and script editors.
- Proficiency with Maya and MotionBuilder, including animation layers, the Time Editor, Trax Editor, and mocap tools.
- Strong communication, problem-solving, prioritization, collaboration, and feedback skills.
Nice to have
- Experience developing animation tools.
- Character rigging experience.
- Experience setting up in-game physics assets.
Culture & Benefits
- Temporary engagement through staffing partner Yoh Enterprise Solutions.
- Medical, dental, and vision benefit offerings.
- Collaborative work across animation, design, engineering, and gameplay teams.
Hiring process
- Submit a portfolio or animation demo reel.
- Complete an animation test if requested.
- Background checks are conducted at the offer stage.
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