Назад
7 дней назад

Senior Gameplay Animator (Video Games)

70 - 87$
Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
Senior Gameplay Animator (Video Games): Creating and implementing systemic gameplay animation for AAA games with an accent on Maya, motion capture, keyframe animation, and game-engine integration. Focus on directing motion-capture shoots, solving gameplay issues with debug tools, and developing animation systems with design and engineering teams.

Location: Hybrid/onsite at the studio in Santa Monica, California, United States. Candidates must be authorized to work in the United States.

Hourly base pay: $69.52–$86.93 USD

Company

Naughty Dog is a video game studio known for narrative-driven AAA titles including The Last of Us series and is developing Intergalactic: The Heretic Prophet.

What you will do

  • Create high-quality animation content in Maya and implement it in the game engine.
  • Collaborate with animation, design, and engineering teams on systemic gameplay animations.
  • Plan, direct, and participate in motion-capture shoots.
  • Use engine debugging tools to identify and resolve gameplay issues with designers and programmers.
  • Define and maintain the animation style and quality bar while improving technologies and workflows.
  • Take ownership of complex projects, mentor team members, and create documentation.

Requirements

  • At least one shipped AAA game as a Senior Gameplay Animator or equivalent.
  • At least five years of experience in the video game industry.
  • Expertise in systemic gameplay animation, motion capture, and keyframe character animation.
  • Technical knowledge of state machines, blend trees, motion matching, game systems, and script editors.
  • Proficiency with Maya and MotionBuilder, including animation layers, the Time Editor, Trax Editor, and mocap tools.
  • Strong communication, problem-solving, prioritization, collaboration, and feedback skills.

Nice to have

  • Experience developing animation tools.
  • Character rigging experience.
  • Experience setting up in-game physics assets.

Culture & Benefits

  • Temporary engagement through staffing partner Yoh Enterprise Solutions.
  • Medical, dental, and vision benefit offerings.
  • Collaborative work across animation, design, engineering, and gameplay teams.

Hiring process

  • Submit a portfolio or animation demo reel.
  • Complete an animation test if requested.
  • Background checks are conducted at the offer stage.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →