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8 дней назад

Technical Animator (Unity)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
c1
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Technical Animator (Unity): Building character, creature, and prop rigs and integrating high-quality animations into games with an accent on Unity animation systems, animation pipelines, and cloth and particle effects. Focus on creating state machines and blend trees, automating rigging and animation workflows, and refining in-game animation for humanoids, creatures, and cinematics.

Location: San Francisco, CA; onsite five days per week

Company

hirify.global develops mobile and live games including Harry Potter: Hogwarts Mystery, Cookie Jam, and Panda Pop, with headquarters in Los Angeles and studios and talent worldwide.

What you will do

  • Rig characters, creatures, and props according to animation requirements.
  • Export, import, and assemble animations in Unity, including State Machines and Blend Trees.
  • Maintain and improve the animation pipeline, including developing tools for workflow automation.
  • Create and support loops, locomotion cycles, cinematics, camera animation, and character animation.
  • Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
  • Set up cloth simulation pipelines and enhance story scenes with Unity particles and shaders.

Requirements

  • At least 5 years of experience rigging characters and props in Maya.
  • At least 3 years of experience animating characters in Maya.
  • Expert-level Unity knowledge focused on animation and rigging.
  • Strong understanding of human and animal anatomy, 3D character animation, timing, acting, and body mechanics.
  • Experience with Unity particle systems, problem-solving, and animation tool prototyping.
  • Excellent English and availability to work onsite five days per week in San Francisco, CA.

Nice to have

  • Shipped AAA or mobile games as a technical animator, animator, rigger, or technical artist.
  • Experience creating animated shaders or working in film animation.
  • Passion for games.

Culture & Benefits

  • Work with artists, animators, and technical artists in a close-knit animation group.
  • Collaborate with a world-class animation team and adjacent teams.
  • Full-time perks and benefits are provided according to the applicable plan.
  • A demo reel with rigging and animation examples and a shot breakdown is required for consideration.

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