14 ΡΠ°ΡΠΎΠ² Π½Π°Π·Π°Π΄
Senior Game UX Technical Designer (C++)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
TL;DR
Senior Game UX Technical Designer (C++): Architecting and implementing UI, player interaction, input, controls, and camera systems for a new game IP with an accent on player-centered design and technical consistency. Focus on bridging UI with moment-to-moment gameplay, optimizing interaction systems, and developing custom visual effects with shaders and HLSL.
Location: Warsaw, Poland
Company
develops and publishes interactive entertainment, including major gaming franchises such as Call of Duty, Crash Bandicoot, Tony Hawkβs Pro Skater, and Guitar Hero.
What you will do
- Create and implement player interaction systems, including input, controls, and camera mechanics, in the game engine.
- Bridge user interfaces with moment-to-moment gameplay mechanics.
- Collaborate with Game Design, UI, and Art teams on player interactions and visual interfaces.
- Architect the technical consistency and integrity of UI and interaction systems.
- Fix bugs and optimize UI systems and player interaction mechanics.
Requirements
- Professional experience in UI development, interaction design, or Technical Art, ideally in the game industry or software development.
- Experience with major game engines and implementing UI systems and player interaction mechanics.
- Familiarity with C++ and scripting languages.
- Understanding of MVVM architecture patterns and, ideally, hands-on experience implementing MVVM in UI systems.
- Understanding of graphics optimization, game feel, camera, controls, animation systems, shader programming, and HLSL.
- A strong portfolio demonstrating UX/UI and interaction design projects in complex technical environments.
Culture & Benefits
- Work as part of a founding team developing a new intellectual property.
- Collaborate with a passionate, creative, and diverse game development organization.
- Contribute to player-centered design and technically advanced gaming experiences.
- Work on products intended for a worldwide player community.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β
ΠΠΎΡ ΠΎΠΆΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
6 Π΄Π½Π΅ΠΉ Π½Π°Π·Π°Π΄
Senior UX Designer (Game Design)
12 ΡΠ°ΡΠΎΠ² Π½Π°Π·Π°Π΄
Senior UX Designer - Blight: Survival (Game Development)
3 Π΄Π½Ρ Π½Π°Π·Π°Π΄
Senior UX/UI Designer (Game Interfaces)
2 Π΄Π½Ρ Π½Π°Π·Π°Π΄
Technical UI/UX Designer (Unreal Engine)
Playstar Games
6 Π΄Π½Π΅ΠΉ Π½Π°Π·Π°Π΄
Technical UI Designer (GameDev)
5 Π΄Π½Π΅ΠΉ Π½Π°Π·Π°Π΄