16 часов назад
Senior Environment Artist - Terrain (Game Development)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Environment Artist - Terrain (Game Development): Creating large-scale, immersive game environments and playable landscapes for a new IP with an accent on terrain sculpting, procedural tools, and real-world data. Focus on designing terrain that supports traversal, combat spaces, sightlines, and visual cohesion while optimizing topology, memory, and performance in modern game engines.
Location: Onsite in the Warsaw, Poland office or Malmö, Sweden office, four days per week
Company
develops and publishes interactive entertainment and major gaming franchises, including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero.
What you will do
- Contribute to the ideation of large-scale spaces through research, written descriptions, and visual references.
- Create and refine terrain such as mountains, valleys, cliffs, and other natural landforms using engine tools and external sculpting software.
- Generate heightmaps, splat maps, and mask data for clean topology and efficient world composition.
- Use procedural tools and LiDAR-based samples while maintaining artistic control and visual cohesion.
- Collaborate with level designers on traversal, combat spaces, sightlines, and gameplay flow.
- Coordinate with foliage, biome, lighting, and environment artists and improve terrain workflows, documentation, and toolsets.
Requirements
- Strong portfolio demonstrating experience with 3D terrain and world creation.
- Professional experience in environment or world terrain development in AAA or comparable game development.
- Strong artistic and design skills, including composition, color theory, and visual storytelling.
- Proficiency with terrain modeling software such as Gaia or World Creator.
- Experience with modern game engines and performance considerations including budgets and memory constraints.
- Ability to communicate visual ideas clearly and collaborate effectively in changing project environments.
Nice to have
- Experience with procedural workflows such as Houdini.
- Experience with QGIS or other LiDAR-based terrain processing tools.
- Experience with photogrammetry or related scanning workflows.
Culture & Benefits
- Work onsite four days per week from the Warsaw or Malmö office.
- Collaborative environment focused on inclusivity, mutual respect, empathy, professionalism, and cooperation.
- Opportunity to contribute to a new intellectual property and large-scale game world.
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