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6 дней назад

Lead Environment Artist (Unreal Engine 5)

Формат работы
hybrid
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Lead Environment Artist (Unreal Engine 5): Leading the creation of high-quality open-world environments for a new action-survival game on PC and consoles with an accent on realistic locations, scalable asset production, and technical performance. Focus on directing Environment Art, transforming whiteboxes into final locations, and building optimized workflows for streaming, lighting, weather, destruction, and environmental interactions.

Location: Kraków, Poland; hybrid work with 3 days from the office and 2 days from home

Company

hirify.global is an experienced game development studio known for titles including RoboCop: Rogue City, Terminator: Resistance, and RENNSPORT, with more than 150 employees across Kraków, Łódź, Warsaw, and Tokyo.

What you will do

  • Lead the visual development of regions, biomes, locations, architecture, materials, composition, and interactive elements in Unreal Engine 5.
  • Manage, mentor, review, and support the development of the Environment Art team and coordinate remote artists.
  • Work with Level Design to turn whiteboxes into readable, gameplay-focused final locations.
  • Plan production with the Producer, including estimation, prioritization, scheduling, and progress monitoring.
  • Develop scalable Environment Art pipelines and workflows with Technical Art.
  • Maintain performance, memory, and streaming budgets while identifying technical, quality, and production risks.

Requirements

  • At least 5 years of professional Environment Art experience on commercial PC or console games, supported by a portfolio.
  • Lead or Senior Artist experience involving coordination, feedback, and mentoring, plus at least one shipped AA or AAA title.
  • Excellent Unreal Engine 5 skills, including Streaming, Data Layers, Landscape, Foliage, and Lumen.
  • Strong knowledge of realistic environment creation, modular production, asset libraries, composition, materials, lighting, readability, and environmental storytelling.
  • Proficiency with Blender, Substance 3D Painter, and ZBrush.
  • Fluency in Polish and English is required.

Nice to have

  • Experience with open-world, survival, action, FPP, or TPP games.
  • Knowledge of procedural tools such as PCG or Houdini.

Culture & Benefits

  • Work on a modern action-survival game for PC and consoles using Unreal Engine 5.
  • Collaborative, creative, and open-minded team with no crunch for many years.
  • Flexible working hours with a start time between 8:00 and 10:00 and a 40-minute lunch break included in working time.
  • Modern office, gaming equipment, and access to new technologies.
  • Multisport program, private Luxmed healthcare, study discounts, company library, referral bonus, and game-success bonus.

Hiring process

  • Only selected candidates will be contacted.

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