обновлено 5 дней назад
Lead Environment Artist (Unreal Engine 5)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Lead Environment Artist (Unreal Engine 5): Leading the creation of high-quality open-world environments for a new action-survival game on PC and consoles with an accent on realistic locations, scalable asset production, and technical performance. Focus on directing Environment Art, transforming whiteboxes into final locations, and building optimized workflows for streaming, lighting, weather, destruction, and environmental interactions.
Location: Kraków, Poland — hybrid work with 3 days from the office and 2 days from home. Relocation support is available for candidates willing to move to Kraków.
Company
is an experienced game development studio creating titles for PC and consoles, including RoboCop: Rogue City, Terminator: Resistance, and RENNSPORT.
What you will do
- Lead the visual development of regions, biomes, locations, architecture, materials, composition, and interactive elements in Unreal Engine 5.
- Manage, mentor, assign tasks to, and review the work of the Environment Art team and remote artists.
- Collaborate with Level Design to transform whiteboxes into gameplay-focused, navigable, readable final locations.
- Plan production with the Producer, including estimation, prioritization, scheduling, and progress tracking.
- Develop scalable Environment Art pipelines, tools, workflows, and technical solutions with Technical Art.
- Ensure assets meet performance, memory, and streaming budgets while supporting systems such as dynamic weather, day-night cycles, destruction, and environmental interactions.
Requirements
- At least 5 years of professional Environment Art experience on commercial PC or console games, with a portfolio.
- Lead or Senior Artist experience involving coordination, feedback, and mentoring, plus at least one shipped AA or AAA title.
- Excellent Unreal Engine 5 knowledge and practical experience creating and finalizing locations directly in the engine.
- Strong understanding of realistic environment creation, modular production, asset libraries, variation, open-world workflows, composition, lighting, and environmental storytelling.
- Experience with UE5 large-world systems including Streaming, Data Layers, Landscape, Foliage, and Lumen; proficiency with Blender, Substance 3D Painter, and ZBrush.
- Fluency in Polish and English is required.
Nice to have
- Experience with open-world, survival, action, FPP, or TPP games.
- Knowledge of procedural tools such as PCG or Houdini.
Culture & Benefits
- Work on a modern action-survival game for PC and consoles using modern technologies such as Unreal Engine 5.
- Collaborative, creative, and open-minded team with opportunities to influence the game.
- Modern office, gaming equipment, and infrastructure.
- Flexible working hours with start times between 8:00 and 10:00, plus a 40-minute lunch break included in working time.
- Private Luxmed healthcare, Multisport membership, study discounts, company library, referral bonus, and game-success bonus.
- No crunch in many years.
Hiring process
- Only selected candidates will be contacted.
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